forestiles/src/state.rs
2024-09-29 17:11:41 +02:00

369 lines
15 KiB
Rust

use std::{collections::{BTreeMap, HashMap}, time::{Duration, Instant}};
use log::{debug, trace};
use map::{CellKind, Map};
use rand::prelude::*;
use voronoice::Point;
use winit::{dpi::{PhysicalPosition, PhysicalSize}, event::{DeviceEvent, Event, KeyEvent, MouseButton, MouseScrollDelta, Touch as WTouch, TouchPhase, WindowEvent}, keyboard::{KeyCode, PhysicalKey}, window::Window};
use crate::{dbg, graphics::{Uniforms, Vertex}};
mod entity;
mod map;
mod ui;
use entity::{Entity, EntityKind, ExternOp};
use ui::{Kind, UI};
fn rgba_to_grayscale(c: [f32; 4]) -> [f32; 4] {
let v = (c[0]*0.299) + (c[1]*0.587) + (c[2]*0.114);
[v, v, v, c[3]]
}
struct Touch {
pub pos: PhysicalPosition<f64>,
/// id=1000 is for mouse
pub id: u64,
pub start: Instant
}
impl PartialEq for Touch {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl From<WTouch> for Touch {
fn from(value: WTouch) -> Self {
Self::new(value.location, value.id)
}
}
impl Touch {
pub fn new(pos: PhysicalPosition<f64>, id: u64) -> Self {
Self {
pos,
id,
start: Instant::now()
}
}
}
pub struct State {
pub vertices: Vec<Vertex>,
pub indices: Vec<u32>,
pub uniforms: Uniforms,
zoom: f32,
map: Map,
ui: UI,
start: Instant,
last_frame: Instant,
t: usize, // Time in frames
selected_tile: usize,
framerate: f32, // Update per second
pub entities: BTreeMap<usize, Entity>, // entity id --> Entities
next_eid: usize,
pub cells_entities: HashMap<usize, Vec<usize>>, // cell id --> entities id
/// Also acount for mouse
touches: Vec<Touch>,
mouse_pos: Option<PhysicalPosition<f64>>
}
impl State {
pub fn new() -> Self {
let mut s = Self {
vertices: vec![],
indices: vec![],
uniforms: Uniforms::default(),
zoom: 1.,
start: Instant::now(),
last_frame: Instant::now(),
t: 0,
map: Map::new(0, 0),
ui: UI::new(),
selected_tile: 0,
framerate: 1.,
entities: BTreeMap::new(),
next_eid: 0,
cells_entities: HashMap::new(),
touches: Vec::new(),
mouse_pos: None
};
// Create vertices / indices to estimate vertex / index buffer size
s.render(PhysicalSize::new(1, 1));
s
}
fn set_zoom(&mut self, v: f32) {
self.zoom = v.clamp(1., 10.);
}
fn update_zooms(&mut self, screen_size: PhysicalSize<u32>) {
self.uniforms.zooms = [
(screen_size.height as f32 / screen_size.width as f32).max(1.) * self.zoom,
(screen_size.width as f32 / screen_size.height as f32).max(1.) * self.zoom
];
}
fn handle_click(&mut self, window: &Window, pos: &PhysicalPosition<f64>) {
}
pub fn window_event(&mut self, event: &WindowEvent, window: &Window) {
match event {
WindowEvent::Touch(touch) => {
match touch.phase {
TouchPhase::Started => {
self.touches.push((*touch).into());
},
TouchPhase::Moved => {
let w_size = window.inner_size();
let old_touch_n = self.touches.iter().position(|t| t.id == touch.id).unwrap();
let old_touch = &self.touches[old_touch_n];
let t = [
touch.location.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
touch.location.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
];
let old_t = [
old_touch.pos.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
old_touch.pos.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
];
// Handle pinch zoom
if self.touches.len() == 2 {
let old_touch2 = &self.touches[if old_touch_n == 0 {1} else {0}];
let old_t2 = [
old_touch2.pos.x as f32/w_size.width as f32 * Map::WIDTH / self.uniforms.zooms[0],
old_touch2.pos.y as f32/w_size.height as f32 * Map::HEIGHT / self.uniforms.zooms[1]
];
self.set_zoom(self.zoom + (((((t[0]-old_t2[0])*self.zoom).powi(2)+((t[0]-old_t2[0])*self.zoom).powi(2)).sqrt() - (((old_t[0]-old_t2[0])*self.zoom).powi(2)+((old_t[0]-old_t2[0])*self.zoom).powi(2)).sqrt())*4.));
}
self.uniforms.camera[0] -= (t[0] - old_t[0]) / self.touches.len() as f32;
self.uniforms.camera[1] += (t[1] - old_t[1]) / self.touches.len() as f32;
dbg(&self.uniforms.camera);
self.touches[old_touch_n].pos = touch.location;
},
TouchPhase::Ended => {
let old_touch_n = self.touches.iter().position(|t| t.id == touch.id).unwrap();
let old_touch = &self.touches[old_touch_n];
if old_touch.start.elapsed() < Duration::from_millis(500) {
self.handle_click(window, &touch.location);
}
self.touches.remove(self.touches.iter().position(|t| t.id == touch.id).unwrap());
},
TouchPhase::Cancelled => {
self.touches.remove(self.touches.iter().position(|t| t.id == touch.id).unwrap());
}
}
}
WindowEvent::MouseInput { state, button, ..} => {
if state.is_pressed() {
match button {
MouseButton::Left => {
if !self.touches.iter().any(|t| t.id == 1000) {
if let Some(pos) = self.mouse_pos {
self.touches.push(Touch::new(pos, 1000));
}
}
},
MouseButton::Right => {
self.spawn_entity(self.selected_tile, Entity::new(EntityKind::Horse, self.selected_tile));
},
_ => {}
};
} else {
match button {
MouseButton::Left => {
if let Some(i) = self.touches.iter().position(|t| t.id == 1000) {
self.touches.remove(i);
}
},
_ => {}
}
}
},
WindowEvent::CursorLeft { .. } => {
self.mouse_pos = None;
if let Some(i) = self.touches.iter().position(|t| t.id == 1000) {
self.touches.remove(i);
}
},
WindowEvent::CursorMoved { position, .. } => {
self.mouse_pos = Some(*position);
let w_size = window.inner_size();
self.update_zooms(w_size);
let pos = Point {
x: (((position.x / w_size.width as f64)*2.)-1.)/(self.uniforms.zooms[0] as f64) + self.uniforms.camera[0] as f64,
y: -(((position.y / w_size.height as f64)*2.)-1.)/(self.uniforms.zooms[1] as f64) + self.uniforms.camera[1] as f64
};
let c = self.map.voronoi.cell(self.selected_tile);
if let Some(i) = self.touches.iter().position(|t| t.id == 1000) {
self.touches[i].pos = *position;
for i in c.iter_path(pos.clone()) {
self.selected_tile = i;
let cd = &mut self.map.cells_data[self.selected_tile];
if let CellKind::Dirt = cd.kind {
cd.kind = CellKind::Forest;
}
}
} else {
self.selected_tile = c.iter_path(pos).last().unwrap();
}
},
WindowEvent::KeyboardInput { event: KeyEvent { physical_key: PhysicalKey::Code(kc), state, .. }, .. } => {
if state.is_pressed() {
match kc {
KeyCode::KeyW => {
self.uniforms.camera[1] += 0.1 * self.zoom;
},
KeyCode::KeyS => {
self.uniforms.camera[1] -= 0.1 / self.zoom;
},
KeyCode::KeyA => {
self.uniforms.camera[0] -= 0.1 / self.zoom;
},
KeyCode::KeyD => {
self.uniforms.camera[0] += 0.1 / self.zoom;
},
KeyCode::KeyR => {
self.set_zoom(self.zoom + 0.1);
},
KeyCode::KeyF => {
self.set_zoom(self.zoom - 0.1);
},
_ => {}
}
self.update_zooms(window.inner_size());
}
},
WindowEvent::MouseWheel { delta, .. } => {
self.framerate -= match delta {
MouseScrollDelta::PixelDelta(pos) => pos.y as f32,
MouseScrollDelta::LineDelta(_, y) => *y
} * 0.1;
self.framerate = self.framerate.max(0.);
}
_ => {}
}
}
pub fn render(&mut self, screen_size: PhysicalSize<u32>) {
trace!("render");
self.update_zooms(screen_size);
self.vertices = Vec::new();
self.indices = Vec::new();
for (c, cd) in self.map.voronoi.iter_cells().zip(self.map.cells_data.iter()).filter(|(_,cd)| cd.kind != CellKind::Forest) {
let mut color = cd.color();
if c.site() == self.selected_tile {
color[0] = (color[0]+0.4).clamp(0., 1.);
color[1] = (color[1]+0.4).clamp(0., 1.);
color[2] = (color[2]+0.4).clamp(0., 1.);
}
let vs = c.iter_vertices().collect::<Vec<_>>();
let i = self.vertices.len() as u32;
for v in vs.iter() {
self.vertices.push(Vertex::new_col([v.x as f32, v.y as f32], color, 1));
}
for v in 1..(vs.len()-1) as u32 {
self.indices.push(i);
self.indices.push(i+v);
self.indices.push(i+v+1);
}
}
for e in self.entities.values() {
e.render(&mut self.vertices, &mut self.indices, &self.map, );
}
for (c, cd) in self.map.voronoi.iter_cells().zip(self.map.cells_data.iter()).filter(|(_,cd)| cd.kind == CellKind::Forest) {
let mut color = cd.color();
if c.site() == self.selected_tile {
color[0] = (color[0]+0.4).clamp(0., 1.);
color[1] = (color[1]+0.4).clamp(0., 1.);
color[2] = (color[2]+0.4).clamp(0., 1.);
}
let vs = c.iter_vertices().collect::<Vec<_>>();
let i = self.vertices.len() as u32;
for v in vs.iter() {
self.vertices.push(Vertex::new_col([v.x as f32, v.y as f32], color, 1));
}
for v in 1..(vs.len()-1) as u32 {
self.indices.push(i);
self.indices.push(i+v);
self.indices.push(i+v+1);
}
}
self.ui.render(&mut self.vertices, &mut self.indices, screen_size);
}
pub fn update_if_needed(&mut self) {
while self.last_frame.elapsed().as_secs_f32() > 1. / self.framerate {
self.update();
}
}
pub fn update(&mut self) {
trace!("update");
self.last_frame = Instant::now();
let mut rng = thread_rng();
let mut new_kind = Vec::new();
for cd in self.map.cells_data.iter_mut() {
cd.update();
}
for cd in self.map.cells_data.iter() {
if cd.kind == CellKind::Forest || cd.kind == CellKind::Grass {
let r = rng.gen::<f32>();
if r < (0.035*cd.moisture) {
let c = self.map.voronoi.cell(cd.cid);
let n = c.iter_neighbors().choose(&mut rng).unwrap();
let k = if r < (0.005*cd.moisture) && (self.map.cells_data[n].kind == CellKind::Dirt || self.map.cells_data[n].kind == CellKind::Grass) && cd.kind == CellKind::Forest {
Some(CellKind::Forest)
} else if self.map.cells_data[n].kind == CellKind::Dirt {
Some(CellKind::Grass)
} else {
None
};
if let Some(k) = k {
new_kind.push((n, k));
}
}
}
}
for (n, k) in new_kind {
let cd = &mut self.map.cells_data[n];
cd.kind = k;
cd.resource = 1.;
}
// if Option is None remove the entity
let mut entities_to_move: Vec<(usize, Option<usize>)> = Vec::new();
for (eid, e) in self.entities.iter_mut() {
match e.update(&mut self.map, self.t, &mut rng) {
Some(ExternOp::Move(cid)) => {
entities_to_move.push((*eid, Some(cid)));
},
Some(ExternOp::Remove) => {
entities_to_move.push((*eid, None));
},
None => {}
}
}
for (eid, new_cid) in entities_to_move {
let entity = self.entities.get_mut(&eid).unwrap();
let cell_entities = self.cells_entities.get_mut(&entity.cid).unwrap();
cell_entities.remove(cell_entities.iter().position(|e| *e == eid).unwrap());
match new_cid {
Some(new_cid) => {
entity.cid = new_cid;
match self.cells_entities.get_mut(&new_cid) {
Some(v) => v.push(eid),
None => {self.cells_entities.insert(new_cid, vec![eid]);}
}
},
None => {self.entities.remove(&eid);}
}
}
self.t += 1;
}
pub fn spawn_entity(&mut self, cid: usize, e: Entity) {
let eid = self.next_eid;
self.next_eid += 1;
self.entities.insert(eid, e);
if let Some(v) = self.cells_entities.get_mut(&cid) {
v.push(eid);
} else {
self.cells_entities.insert(cid, vec![eid]);
}
}
}