Adding context menu example (#19245)
# Objective Provides usage example of a context menu ## Testing * [x] Tested on MacOS * [x] Tested on wasm using bevy_cli --- ## Showcase https://github.com/user-attachments/assets/2e39cd32-131e-4535-beb7-b46680bca74a --------- Co-authored-by: Rob Parrett <robparrett@gmail.com>
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Cargo.toml
11
Cargo.toml
@ -582,6 +582,17 @@ ureq = { version = "3.0.8", features = ["json"] }
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wasm-bindgen = { version = "0.2" }
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web-sys = { version = "0.3", features = ["Window"] }
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[[example]]
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name = "context_menu"
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path = "examples/usages/context_menu.rs"
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doc-scrape-examples = true
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[package.metadata.example.context_menu]
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name = "Context Menu"
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description = "Example of a context menu"
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category = "Usage"
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wasm = true
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[[example]]
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name = "hello_world"
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path = "examples/hello_world.rs"
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@ -579,6 +579,7 @@ Example | Description
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Example | Description
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--- | ---
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[Context Menu](../examples/usages/context_menu.rs) | Example of a context menu
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[Cooldown](../examples/usage/cooldown.rs) | Example for cooldown on button clicks
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## Window
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201
examples/usages/context_menu.rs
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201
examples/usages/context_menu.rs
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@ -0,0 +1,201 @@
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//! This example illustrates how to create a context menu that changes the clear color
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use bevy::{
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color::palettes::basic,
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ecs::{relationship::RelatedSpawner, spawn::SpawnWith},
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prelude::*,
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};
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use std::fmt::Debug;
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/// event opening a new context menu at position `pos`
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#[derive(Event)]
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struct OpenContextMenu {
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pos: Vec2,
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}
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/// event will be sent to close currently open context menus
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#[derive(Event)]
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struct CloseContextMenus;
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/// marker component identifying root of a context menu
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#[derive(Component)]
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struct ContextMenu;
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/// context menu item data storing what background color `Srgba` it activates
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#[derive(Component)]
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struct ContextMenuItem(Srgba);
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_observer(on_trigger_menu)
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.add_observer(on_trigger_close_menus)
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.add_observer(text_color_on_hover::<Out>(basic::WHITE.into()))
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.add_observer(text_color_on_hover::<Over>(basic::RED.into()))
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.run();
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}
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/// helper function to reduce code duplication when generating almost identical observers for the hover text color change effect
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fn text_color_on_hover<T: Debug + Clone + Reflect>(
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color: Color,
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) -> impl FnMut(Trigger<Pointer<T>>, Query<&mut TextColor>, Query<&Children>) {
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move |mut trigger: Trigger<Pointer<T>>,
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mut text_color: Query<&mut TextColor>,
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children: Query<&Children>| {
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let Ok(children) = children.get(trigger.event().target) else {
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return;
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};
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trigger.propagate(false);
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// find the text among children and change its color
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for child in children.iter() {
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if let Ok(mut col) = text_color.get_mut(child) {
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col.0 = color;
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}
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}
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}
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2d);
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commands.spawn(background_and_button()).observe(
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// any click bubbling up here should lead to closing any open menu
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|_: Trigger<Pointer<Pressed>>, mut commands: Commands| {
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commands.trigger(CloseContextMenus);
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},
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);
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}
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fn on_trigger_close_menus(
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_trigger: Trigger<CloseContextMenus>,
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mut commands: Commands,
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menus: Query<Entity, With<ContextMenu>>,
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) {
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for e in menus.iter() {
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commands.entity(e).despawn();
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}
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}
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fn on_trigger_menu(trigger: Trigger<OpenContextMenu>, mut commands: Commands) {
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commands.trigger(CloseContextMenus);
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let pos = trigger.pos;
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debug!("open context menu at: {pos}");
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commands
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.spawn((
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Name::new("context menu"),
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ContextMenu,
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Node {
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position_type: PositionType::Absolute,
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left: Val::Px(pos.x),
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top: Val::Px(pos.y),
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flex_direction: FlexDirection::Column,
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..default()
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},
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BorderColor::all(Color::BLACK),
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BorderRadius::all(Val::Px(4.)),
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BackgroundColor(Color::linear_rgb(0.1, 0.1, 0.1)),
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children![
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context_item("fuchsia", basic::FUCHSIA),
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context_item("gray", basic::GRAY),
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context_item("maroon", basic::MAROON),
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context_item("purple", basic::PURPLE),
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context_item("teal", basic::TEAL),
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],
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))
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.observe(
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|trigger: Trigger<Pointer<Pressed>>,
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menu_items: Query<&ContextMenuItem>,
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mut clear_col: ResMut<ClearColor>,
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mut commands: Commands| {
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// Note that we want to know the target of the `Pointer<Pressed>` event (Button) here.
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// Not to be confused with the trigger `target`
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let target = trigger.event().target;
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if let Ok(item) = menu_items.get(target) {
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clear_col.0 = item.0.into();
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commands.trigger(CloseContextMenus);
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}
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},
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);
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}
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fn context_item(text: &str, col: Srgba) -> impl Bundle + use<> {
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(
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Name::new(format!("item-{}", text)),
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ContextMenuItem(col),
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Button,
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Node {
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padding: UiRect::all(Val::Px(5.0)),
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..default()
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},
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children![(
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Pickable::IGNORE,
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Text::new(text),
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TextFont {
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font_size: 24.0,
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..default()
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},
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TextColor(Color::WHITE),
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)],
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)
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}
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fn background_and_button() -> impl Bundle + use<> {
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(
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Name::new("background"),
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Node {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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ZIndex(-10),
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Children::spawn(SpawnWith(|parent: &mut RelatedSpawner<ChildOf>| {
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parent
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.spawn((
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Name::new("button"),
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Button,
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Node {
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width: Val::Px(250.0),
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height: Val::Px(65.0),
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border: UiRect::all(Val::Px(5.0)),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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BorderColor::all(Color::BLACK),
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BorderRadius::MAX,
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BackgroundColor(Color::BLACK),
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children![(
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Pickable::IGNORE,
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Text::new("Context Menu"),
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TextFont {
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font_size: 28.0,
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..default()
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},
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TextColor(Color::WHITE),
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TextShadow::default(),
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)],
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))
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.observe(
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|mut trigger: Trigger<Pointer<Pressed>>, mut commands: Commands| {
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// by default this event would bubble up further leading to the `CloseContextMenus`
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// event being triggered and undoing the opening of one here right away.
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trigger.propagate(false);
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debug!("click: {}", trigger.pointer_location.position);
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commands.trigger(OpenContextMenu {
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pos: trigger.pointer_location.position,
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});
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},
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);
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})),
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)
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}
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