bevy/examples/usages/context_menu.rs
extrawurst 0a11091ea8
Adding context menu example (#19245)
# Objective

Provides usage example of a context menu

## Testing

* [x] Tested on MacOS
* [x] Tested on wasm using bevy_cli

---

## Showcase



https://github.com/user-attachments/assets/2e39cd32-131e-4535-beb7-b46680bca74a

---------

Co-authored-by: Rob Parrett <robparrett@gmail.com>
2025-05-26 22:27:19 +00:00

202 lines
6.4 KiB
Rust

//! This example illustrates how to create a context menu that changes the clear color
use bevy::{
color::palettes::basic,
ecs::{relationship::RelatedSpawner, spawn::SpawnWith},
prelude::*,
};
use std::fmt::Debug;
/// event opening a new context menu at position `pos`
#[derive(Event)]
struct OpenContextMenu {
pos: Vec2,
}
/// event will be sent to close currently open context menus
#[derive(Event)]
struct CloseContextMenus;
/// marker component identifying root of a context menu
#[derive(Component)]
struct ContextMenu;
/// context menu item data storing what background color `Srgba` it activates
#[derive(Component)]
struct ContextMenuItem(Srgba);
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_observer(on_trigger_menu)
.add_observer(on_trigger_close_menus)
.add_observer(text_color_on_hover::<Out>(basic::WHITE.into()))
.add_observer(text_color_on_hover::<Over>(basic::RED.into()))
.run();
}
/// helper function to reduce code duplication when generating almost identical observers for the hover text color change effect
fn text_color_on_hover<T: Debug + Clone + Reflect>(
color: Color,
) -> impl FnMut(Trigger<Pointer<T>>, Query<&mut TextColor>, Query<&Children>) {
move |mut trigger: Trigger<Pointer<T>>,
mut text_color: Query<&mut TextColor>,
children: Query<&Children>| {
let Ok(children) = children.get(trigger.event().target) else {
return;
};
trigger.propagate(false);
// find the text among children and change its color
for child in children.iter() {
if let Ok(mut col) = text_color.get_mut(child) {
col.0 = color;
}
}
}
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
commands.spawn(background_and_button()).observe(
// any click bubbling up here should lead to closing any open menu
|_: Trigger<Pointer<Pressed>>, mut commands: Commands| {
commands.trigger(CloseContextMenus);
},
);
}
fn on_trigger_close_menus(
_trigger: Trigger<CloseContextMenus>,
mut commands: Commands,
menus: Query<Entity, With<ContextMenu>>,
) {
for e in menus.iter() {
commands.entity(e).despawn();
}
}
fn on_trigger_menu(trigger: Trigger<OpenContextMenu>, mut commands: Commands) {
commands.trigger(CloseContextMenus);
let pos = trigger.pos;
debug!("open context menu at: {pos}");
commands
.spawn((
Name::new("context menu"),
ContextMenu,
Node {
position_type: PositionType::Absolute,
left: Val::Px(pos.x),
top: Val::Px(pos.y),
flex_direction: FlexDirection::Column,
..default()
},
BorderColor::all(Color::BLACK),
BorderRadius::all(Val::Px(4.)),
BackgroundColor(Color::linear_rgb(0.1, 0.1, 0.1)),
children![
context_item("fuchsia", basic::FUCHSIA),
context_item("gray", basic::GRAY),
context_item("maroon", basic::MAROON),
context_item("purple", basic::PURPLE),
context_item("teal", basic::TEAL),
],
))
.observe(
|trigger: Trigger<Pointer<Pressed>>,
menu_items: Query<&ContextMenuItem>,
mut clear_col: ResMut<ClearColor>,
mut commands: Commands| {
// Note that we want to know the target of the `Pointer<Pressed>` event (Button) here.
// Not to be confused with the trigger `target`
let target = trigger.event().target;
if let Ok(item) = menu_items.get(target) {
clear_col.0 = item.0.into();
commands.trigger(CloseContextMenus);
}
},
);
}
fn context_item(text: &str, col: Srgba) -> impl Bundle + use<> {
(
Name::new(format!("item-{}", text)),
ContextMenuItem(col),
Button,
Node {
padding: UiRect::all(Val::Px(5.0)),
..default()
},
children![(
Pickable::IGNORE,
Text::new(text),
TextFont {
font_size: 24.0,
..default()
},
TextColor(Color::WHITE),
)],
)
}
fn background_and_button() -> impl Bundle + use<> {
(
Name::new("background"),
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
ZIndex(-10),
Children::spawn(SpawnWith(|parent: &mut RelatedSpawner<ChildOf>| {
parent
.spawn((
Name::new("button"),
Button,
Node {
width: Val::Px(250.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
..default()
},
BorderColor::all(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(Color::BLACK),
children![(
Pickable::IGNORE,
Text::new("Context Menu"),
TextFont {
font_size: 28.0,
..default()
},
TextColor(Color::WHITE),
TextShadow::default(),
)],
))
.observe(
|mut trigger: Trigger<Pointer<Pressed>>, mut commands: Commands| {
// by default this event would bubble up further leading to the `CloseContextMenus`
// event being triggered and undoing the opening of one here right away.
trigger.propagate(false);
debug!("click: {}", trigger.pointer_location.position);
commands.trigger(OpenContextMenu {
pos: trigger.pointer_location.position,
});
},
);
})),
)
}