Prevent reading RequestRedraw events before the world update
They are now read after the world update.
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@ -541,12 +541,6 @@ impl<T: Event> WinitAppRunnerState<T> {
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let mut focused_windows_state: SystemState<(Res<WinitSettings>, Query<(Entity, &Window)>)> =
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SystemState::new(self.world_mut());
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if let Some(app_redraw_events) = self.world().get_resource::<Events<RequestRedraw>>() {
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if redraw_event_reader.read(app_redraw_events).last().is_some() {
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self.redraw_requested = true;
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}
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}
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let (config, windows) = focused_windows_state.get(self.world());
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let focused = windows.iter().any(|(_, window)| window.focused);
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