Improve BloomSettings docs (#6465)
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> Co-authored-by: DGriffin91 <github@dgdigital.net>
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				@ -126,6 +126,15 @@ impl Plugin for BloomPlugin {
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/// Applies a bloom effect to a HDR-enabled 2d or 3d camera.
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///
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/// Bloom causes bright objects to "glow", emitting a halo of light around them.
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///
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/// Often used in conjunction with `bevy_pbr::StandardMaterial::emissive`.
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///
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/// Note: This light is not "real" in the way directional or point lights are.
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///
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/// Bloom will not cast shadows or bend around other objects - it is purely a post-processing
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/// effect overlaid on top of the already-rendered scene.
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///
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/// See also <https://en.wikipedia.org/wiki/Bloom_(shader_effect)>.
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#[derive(Component, Reflect, Clone)]
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pub struct BloomSettings {
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