spirv_shader_passthrough must enable wgpu/spirv (#15873)
# Objective Fixes #15515 ## Solution I went for the simplest solution because "format" in `shader_format_spirv` didn't sound directly related. ## Testing The command `cargo b -p bevy --no-default-features -F spirv_shader_passthrough,x11` failed before, but works now.
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@ -22,7 +22,7 @@ shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"]
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shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"]
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# Enable SPIR-V shader passthrough
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spirv_shader_passthrough = []
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spirv_shader_passthrough = ["wgpu/spirv"]
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trace = ["profiling"]
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tracing-tracy = []
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