spirv_shader_passthrough must enable wgpu/spirv (#15873)
				
					
				
			# Objective Fixes #15515 ## Solution I went for the simplest solution because "format" in `shader_format_spirv` didn't sound directly related. ## Testing The command `cargo b -p bevy --no-default-features -F spirv_shader_passthrough,x11` failed before, but works now.
This commit is contained in:
		
							parent
							
								
									5989a845f0
								
							
						
					
					
						commit
						37501e1c21
					
				| @ -22,7 +22,7 @@ shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"] | ||||
| shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"] | ||||
| 
 | ||||
| # Enable SPIR-V shader passthrough | ||||
| spirv_shader_passthrough = [] | ||||
| spirv_shader_passthrough = ["wgpu/spirv"] | ||||
| 
 | ||||
| trace = ["profiling"] | ||||
| tracing-tracy = [] | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Benjamin Brienen
						Benjamin Brienen