Update convert-coordinates.md
Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
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@ -44,7 +44,7 @@ which is counterintuitive and very annoying when working across different art pi
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To remedy this, we want to change the default glTF import behavior so that the coordinate system of glTF *models* instead of glTF *cameras* is aligned with Bevy.
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To remedy this, we want to change the default glTF import behavior so that the coordinate system of glTF *models* instead of glTF *cameras* is aligned with Bevy.
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In practice, this means rotating the scene as described above.
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In practice, this means rotating the scene as described above.
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The downside is that glTF cameras that have an identity transform in glTF will now look to +Z instead of -Z in Bevy.
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The downside is that glTF cameras that have an identity transform in glTF will now look to +Z instead of -Z in Bevy.
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This should not be a problem, as the whole scene rotated anyways, so the end result on your screen will look the exact same.
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This should not be a problem, as the whole scene is rotated anyways, so the end result on your screen will look the exact same.
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But, since most users load only models and not cameras through glTF,
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But, since most users load only models and not cameras through glTF,
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changing the import behavior in one big swoop would mean that most imported glTF models would suddenly look different, breaking users' scenes!
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changing the import behavior in one big swoop would mean that most imported glTF models would suddenly look different, breaking users' scenes!
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