remove entity builder example
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				| @ -1,184 +0,0 @@ | ||||
| use bevy::prelude::*; | ||||
| 
 | ||||
| fn main() { | ||||
|     App::build() | ||||
|         .add_default_plugins() | ||||
|         .add_startup_system(setup) | ||||
|         .run(); | ||||
| } | ||||
| 
 | ||||
| #[allow(dead_code)] | ||||
| fn create_entities_insert_vec( | ||||
|     world: &mut World, | ||||
|     plane_handle: Handle<Mesh>, | ||||
|     cube_handle: Handle<Mesh>, | ||||
| ) { | ||||
|     // plane
 | ||||
|     world.insert( | ||||
|         (), | ||||
|         vec![( | ||||
|             plane_handle, | ||||
|             StandardMaterial { | ||||
|                 albedo: Color::rgb(0.1, 0.2, 0.1), | ||||
|                 ..Default::default() | ||||
|             }, | ||||
|             LocalToWorld::identity(), | ||||
|             Translation::new(0.0, 0.0, 0.0), | ||||
|         )], | ||||
|     ); | ||||
| 
 | ||||
|     // cube
 | ||||
|     world.insert( | ||||
|         (), | ||||
|         vec![( | ||||
|             cube_handle, | ||||
|             StandardMaterial { | ||||
|                 albedo: Color::rgb(0.5, 0.3, 0.3), | ||||
|                 ..Default::default() | ||||
|             }, | ||||
|             LocalToWorld::identity(), | ||||
|             Translation::new(0.0, 0.0, 1.0), | ||||
|         )], | ||||
|     ); | ||||
| 
 | ||||
|     // light
 | ||||
|     world.insert( | ||||
|         (), | ||||
|         vec![( | ||||
|             Light::default(), | ||||
|             LocalToWorld::identity(), | ||||
|             Translation::new(4.0, -4.0, 5.0), | ||||
|             Rotation::from_euler_angles(0.0, 0.0, 0.0), | ||||
|         )], | ||||
|     ); | ||||
| 
 | ||||
|     // camera
 | ||||
|     world.insert( | ||||
|         (), | ||||
|         vec![( | ||||
|             Camera::default(), | ||||
|             ActiveCamera, | ||||
|             LocalToWorld(Mat4::look_at_rh( | ||||
|                 Vec3::new(3.0, 8.0, 5.0), | ||||
|                 Vec3::new(0.0, 0.0, 0.0), | ||||
|                 Vec3::new(0.0, 0.0, 1.0), | ||||
|             )), | ||||
|         )], | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| #[allow(dead_code)] | ||||
| fn create_entities_builder_add_component( | ||||
|     world: &mut World, | ||||
|     plane_handle: Handle<Mesh>, | ||||
|     cube_handle: Handle<Mesh>, | ||||
| ) { | ||||
|     world | ||||
|         .build() | ||||
|         // plane
 | ||||
|         .build_entity() | ||||
|         .add(plane_handle) | ||||
|         .add(StandardMaterial { | ||||
|             albedo: Color::rgb(0.1, 0.2, 0.1), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .add(LocalToWorld::identity()) | ||||
|         .add(Translation::new(0.0, 0.0, 0.0)) | ||||
|         // cube
 | ||||
|         .build_entity() | ||||
|         .add(cube_handle) | ||||
|         .add(StandardMaterial { | ||||
|             albedo: Color::rgb(0.5, 0.3, 0.3), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         .add(LocalToWorld::identity()) | ||||
|         .add(Translation::new(0.0, 0.0, 1.0)) | ||||
|         // light
 | ||||
|         .build_entity() | ||||
|         .add(Light::default()) | ||||
|         .add(LocalToWorld::identity()) | ||||
|         .add(Translation::new(4.0, -4.0, 5.0)) | ||||
|         .add(Rotation::from_euler_angles(0.0, 0.0, 0.0)) | ||||
|         // camera
 | ||||
|         .build_entity() | ||||
|         .add(Camera::default()) | ||||
|         .add(ActiveCamera) | ||||
|         .add(LocalToWorld(Mat4::look_at_rh( | ||||
|             Vec3::new(3.0, 8.0, 5.0), | ||||
|             Vec3::new(0.0, 0.0, 0.0), | ||||
|             Vec3::new(0.0, 0.0, 1.0), | ||||
|         ))); | ||||
| } | ||||
| 
 | ||||
| fn create_entities_builder_archetype( | ||||
|     world: &mut World, | ||||
|     plane_handle: Handle<Mesh>, | ||||
|     plane_material_handle: Handle<StandardMaterial>, | ||||
|     cube_handle: Handle<Mesh>, | ||||
|     cube_material_handle: Handle<StandardMaterial>, | ||||
| ) { | ||||
|     world | ||||
|         .build() | ||||
|         // plane
 | ||||
|         .add_entity(MeshEntity { | ||||
|             mesh: plane_handle, | ||||
|             material: plane_material_handle, | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         // cube
 | ||||
|         .add_entity(MeshEntity { | ||||
|             mesh: cube_handle, | ||||
|             material: cube_material_handle, | ||||
|             translation: Translation::new(0.0, 0.0, 1.0), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         // light
 | ||||
|         .add_entity(LightEntity { | ||||
|             translation: Translation::new(4.0, -4.0, 5.0), | ||||
|             ..Default::default() | ||||
|         }) | ||||
|         // camera
 | ||||
|         .add_entity(CameraEntity { | ||||
|             local_to_world: LocalToWorld(Mat4::look_at_rh( | ||||
|                 Vec3::new(3.0, 8.0, 5.0), | ||||
|                 Vec3::new(0.0, 0.0, 0.0), | ||||
|                 Vec3::new(0.0, 0.0, 1.0), | ||||
|             )), | ||||
|             ..Default::default() | ||||
|         }); | ||||
| } | ||||
| 
 | ||||
| fn setup(world: &mut World, resources: &mut Resources) { | ||||
|     let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap(); | ||||
|     let mut material_storage = resources | ||||
|         .get_mut::<AssetStorage<StandardMaterial>>() | ||||
|         .unwrap(); | ||||
|     let cube_handle = mesh_storage.add(Mesh::from(shape::Cube)); | ||||
|     let plane_handle = mesh_storage.add(Mesh::from(shape::Plane { size: 10.0 })); | ||||
| 
 | ||||
|     let cube_material_handle = material_storage.add(StandardMaterial { | ||||
|         albedo: Color::rgb(0.5, 0.3, 0.3), | ||||
|         ..Default::default() | ||||
|     }); | ||||
|     let plane_material_handle = material_storage.add(StandardMaterial { | ||||
|         albedo: Color::rgb(0.1, 0.2, 0.1), | ||||
|         ..Default::default() | ||||
|     }); | ||||
| 
 | ||||
|     // no-archetype precompile: 1.24 sec
 | ||||
|     // archetype precompile: 1.07 sec
 | ||||
|     // create_entities_insert_vec(world, plane_handle, cube_handle);
 | ||||
| 
 | ||||
|     // no-archetype precompile: .93
 | ||||
|     // no-archetype precompile: .93
 | ||||
|     // create_entities_builder_add_component(world, plane_handle, cube_handle);
 | ||||
| 
 | ||||
|     // archetype precompile: 0.65
 | ||||
|     create_entities_builder_archetype( | ||||
|         world, | ||||
|         plane_handle, | ||||
|         plane_material_handle, | ||||
|         cube_handle, | ||||
|         cube_material_handle, | ||||
|     ); | ||||
| } | ||||
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	 Carter Anderson
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