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//! In this example we generate four texture atlases (sprite sheets) from a folder containing
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//! individual sprites.But the folder containing waste files called "waste.txt"
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//! So we use `load_folder_with_filter` to ingrone the waste files and textures/rpg_with_waste/tiles/*
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//! So we use `load_folder_with_filter` to ingrone the waste files and `textures/rpg_with_waste/tiles`/*
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//!
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//! The texture atlases are generated with different padding and sampling to demonstrate the
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//! effect of these settings, and how bleeding issues can be resolved by padding the sprites.
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