docs: update documentation
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@ -111,7 +111,7 @@ impl Ray3d {
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}
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/// Get the distance to a plane if the ray intersects it
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/// `plane_hit_mode` specifies which face of the plane the ray should hit
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/// `plane_hit_mode` specifies which faces of the plane a ray can intersect
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#[inline]
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pub fn intersect_plane(
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&self,
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