Improve phrase
This commit is contained in:
parent
d60ba1fb33
commit
7527ee6144
@ -36,7 +36,7 @@ but cameras and lights loaded from glTFs use the following coordinate system:
|
||||
|
||||
As you can see, this clashes with how Bevy assumes that everything in the world uses the same coordinate system.
|
||||
In the past, we have imported glTFs using the camera / light coordinate system for everything, as it is already aligned with Bevy.
|
||||
In other words, the glTF imported simply assumed that models used -Z as their forward direction, even though they use +Z.
|
||||
In other words, the glTF imported simply assumed that glTF models used -Z as their forward direction, even though they use +Z.
|
||||
|
||||
But that meant that a glTF model's `Transform::forward()` would actually point backwards from the point of view of the glTF model,
|
||||
which is counterintuitive and very annoying when working across different art pipelines.
|
||||
|
Loading…
Reference in New Issue
Block a user