Fix initial Android support (#778)

* Add force touches, fix ui focus system and touch screen system

* Fix examples README. Update rodio with Android support. Add Android build CI

* Alter android metadata in root Cargo.toml
This commit is contained in:
David Ackerman 2020-11-03 21:32:48 +02:00 committed by GitHub
parent 562190f518
commit 7efb1b1887
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9 changed files with 204 additions and 106 deletions

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@ -85,6 +85,17 @@ jobs:
command: check command: check
args: --target wasm32-unknown-unknown --no-default-features --features bevy_winit,x11,hdr,bevy_gltf args: --target wasm32-unknown-unknown --no-default-features --features bevy_winit,x11,hdr,bevy_gltf
build-android:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Install Android targets
run: rustup target add aarch64-linux-android armv7-linux-androideabi
- name: Install Cargo APK
run: cargo install cargo-apk
- name: Build APK
run: cargo apk build --example bevy_android
clean: clean:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:

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@ -30,21 +30,6 @@ default = [
"x11", "x11",
] ]
supported_android_features = [
# cpal is not supported yet
# "bevy_audio",
"bevy_dynamic_plugin",
"bevy_gilrs",
"bevy_gltf",
"bevy_wgpu",
"bevy_winit",
"render",
"png",
"hdr",
# "mp3",
"x11",
]
profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"] profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"]
wgpu_trace = ["bevy_wgpu/trace"] wgpu_trace = ["bevy_wgpu/trace"]
@ -341,10 +326,6 @@ path = "examples/android/bevy_android.rs"
crate-type = ["cdylib"] crate-type = ["cdylib"]
[package.metadata.android] [package.metadata.android]
build_targets = [ "aarch64-linux-android", "armv7-linux-androideabi" ] build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
target_sdk_version = 28 target_sdk_version = 29
min_sdk_version = 28 min_sdk_version = 16
[[package.metadata.android.feature]]
name = "android.hardware.vulkan.level"
version = "1"

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@ -22,7 +22,7 @@ bevy_utils = { path = "../bevy_utils", version = "0.2.1" }
# other # other
anyhow = "1.0" anyhow = "1.0"
rodio = { version = "0.12", default-features = false } rodio = { version = "0.13", default-features = false }
parking_lot = "0.11.0" parking_lot = "0.11.0"
[features] [features]

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@ -17,6 +17,7 @@ pub mod prelude {
}, },
keyboard::KeyCode, keyboard::KeyCode,
mouse::MouseButton, mouse::MouseButton,
touch::{TouchInput, Touches},
Axis, Input, Axis, Input,
}; };
} }

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@ -1,20 +1,73 @@
use bevy_app::{EventReader, Events}; use bevy_app::{EventReader, Events};
use bevy_ecs::{Local, Res, ResMut}; use bevy_ecs::{Local, Res, ResMut};
use bevy_math::Vec2; use bevy_math::Vec2;
use bevy_utils::{HashMap, HashSet}; use bevy_utils::HashMap;
use core::ops::DerefMut;
/// A touch input event /// Represents a touch event
#[derive(Debug, Clone)] ///
/// Every time the user touches the screen, a new `Start` event with an unique
/// identifier for the finger is generated. When the finger is lifted, an `End`
/// event is generated with the same finger id.
///
/// After a `Start` event has been emitted, there may be zero or more `Move`
/// events when the finger is moved or the touch pressure changes.
///
/// The finger id may be reused by the system after an `End` event. The user
/// should assume that a new `Start` event received with the same id has nothing
/// to do with the old finger and is a new finger.
///
/// A `Cancelled` event is emitted when the system has canceled tracking this
/// touch, such as when the window loses focus, or on iOS if the user moves the
/// device against their face.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct TouchInput { pub struct TouchInput {
pub phase: TouchPhase, pub phase: TouchPhase,
pub position: Vec2, pub position: Vec2,
/// Describes how hard the screen was pressed. May be `None` if the platform
/// does not support pressure sensitivity.
/// ///
/// ## Platform-specific /// ## Platform-specific
/// ///
/// - Only available on **iOS** 9.0+ and **Windows** 8+.
pub force: Option<ForceTouch>,
/// Unique identifier of a finger. /// Unique identifier of a finger.
pub id: u64, pub id: u64,
} }
/// Describes the force of a touch event
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ForceTouch {
/// On iOS, the force is calibrated so that the same number corresponds to
/// roughly the same amount of pressure on the screen regardless of the
/// device.
Calibrated {
/// The force of the touch, where a value of 1.0 represents the force of
/// an average touch (predetermined by the system, not user-specific).
///
/// The force reported by Apple Pencil is measured along the axis of the
/// pencil. If you want a force perpendicular to the device, you need to
/// calculate this value using the `altitude_angle` value.
force: f64,
/// The maximum possible force for a touch.
///
/// The value of this field is sufficiently high to provide a wide
/// dynamic range for values of the `force` field.
max_possible_force: f64,
/// The altitude (in radians) of the stylus.
///
/// A value of 0 radians indicates that the stylus is parallel to the
/// surface. The value of this property is Pi/2 when the stylus is
/// perpendicular to the surface.
altitude_angle: Option<f64>,
},
/// If the platform reports the force as normalized, we have no way of
/// knowing how much pressure 1.0 corresponds to we know it's the maximum
/// amount of force, but as to how much force, you might either have to
/// press really really hard, or not hard at all, depending on the device.
Normalized(f64),
}
/// Describes touch-screen input state. /// Describes touch-screen input state.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)] #[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
@ -30,12 +83,15 @@ pub struct TouchSystemState {
touch_event_reader: EventReader<TouchInput>, touch_event_reader: EventReader<TouchInput>,
} }
#[derive(Debug, Clone)] #[derive(Debug, Clone, Copy)]
pub struct Touch { pub struct Touch {
pub id: u64, pub id: u64,
pub start_position: Vec2, pub start_position: Vec2,
pub start_force: Option<ForceTouch>,
pub previous_position: Vec2, pub previous_position: Vec2,
pub previous_force: Option<ForceTouch>,
pub position: Vec2, pub position: Vec2,
pub force: Option<ForceTouch>,
} }
impl Touch { impl Touch {
@ -48,47 +104,69 @@ impl Touch {
} }
} }
#[derive(Default)] impl From<&TouchInput> for Touch {
fn from(input: &TouchInput) -> Touch {
Touch {
id: input.id,
start_position: input.position,
start_force: input.force,
previous_position: input.position,
previous_force: input.force,
position: input.position,
force: input.force,
}
}
}
#[derive(Debug, Clone, Default)]
pub struct Touches { pub struct Touches {
active_touches: HashMap<u64, Touch>, pressed: HashMap<u64, Touch>,
just_pressed: HashSet<u64>, just_pressed: HashMap<u64, Touch>,
just_released: HashSet<u64>, just_released: HashMap<u64, Touch>,
just_cancelled: HashSet<u64>, just_cancelled: HashMap<u64, Touch>,
} }
impl Touches { impl Touches {
pub fn iter(&self) -> impl Iterator<Item = &Touch> + '_ { pub fn iter(&self) -> impl Iterator<Item = &Touch> + '_ {
self.active_touches.values() self.pressed.values()
}
pub fn get_pressed(&self, id: u64) -> Option<&Touch> {
self.pressed.get(&id)
} }
pub fn just_pressed(&self, id: u64) -> bool { pub fn just_pressed(&self, id: u64) -> bool {
self.just_pressed.contains(&id) self.just_pressed.contains_key(&id)
} }
pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch> + '_ { pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch> + '_ {
self.just_pressed self.just_pressed
.iter() .iter()
.map(move |id| self.active_touches.get(id).unwrap()) .map(move |(id, _)| self.pressed.get(id).unwrap())
}
pub fn get_released(&self, id: u64) -> Option<&Touch> {
self.just_released.get(&id)
} }
pub fn just_released(&self, id: u64) -> bool { pub fn just_released(&self, id: u64) -> bool {
self.just_released.contains(&id) self.just_released.contains_key(&id)
} }
pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch> + '_ { pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch> + '_ {
self.just_released self.just_released
.iter() .iter()
.map(move |id| self.active_touches.get(id).unwrap()) .map(move |(id, _)| self.pressed.get(id).unwrap())
} }
pub fn just_cancelled(&self, id: u64) -> bool { pub fn just_cancelled(&self, id: u64) -> bool {
self.just_cancelled.contains(&id) self.just_cancelled.contains_key(&id)
} }
pub fn iter_just_cancelled(&self) -> impl Iterator<Item = &Touch> + '_ { pub fn iter_just_cancelled(&self) -> impl Iterator<Item = &Touch> + '_ {
self.just_cancelled self.just_cancelled
.iter() .iter()
.map(move |id| self.active_touches.get(id).unwrap()) .map(move |(id, _)| self.pressed.get(id).unwrap())
} }
} }
@ -98,45 +176,30 @@ pub fn touch_screen_input_system(
mut touch_state: ResMut<Touches>, mut touch_state: ResMut<Touches>,
touch_input_events: Res<Events<TouchInput>>, touch_input_events: Res<Events<TouchInput>>,
) { ) {
let touch_state = &mut *touch_state; let touch_state = touch_state.deref_mut();
for released_id in touch_state.just_released.iter() {
touch_state.active_touches.remove(&released_id);
}
for cancelled_id in touch_state.just_cancelled.iter() {
touch_state.active_touches.remove(&cancelled_id);
}
touch_state.just_pressed.clear(); touch_state.just_pressed.clear();
touch_state.just_cancelled.clear(); touch_state.just_released.clear();
for event in state.touch_event_reader.iter(&touch_input_events) { for event in state.touch_event_reader.iter(&touch_input_events) {
let active_touch = touch_state.active_touches.get(&event.id);
match event.phase { match event.phase {
TouchPhase::Started => { TouchPhase::Started => {
touch_state.active_touches.insert( touch_state.pressed.insert(event.id, event.into());
event.id, touch_state.just_pressed.insert(event.id, event.into());
Touch {
id: event.id,
start_position: event.position,
previous_position: event.position,
position: event.position,
},
);
touch_state.just_pressed.insert(event.id);
} }
TouchPhase::Moved => { TouchPhase::Moved => {
let old_touch = active_touch.unwrap(); let mut new_touch = touch_state.pressed.get(&event.id).cloned().unwrap();
let mut new_touch = old_touch.clone();
new_touch.previous_position = new_touch.position; new_touch.previous_position = new_touch.position;
new_touch.previous_force = new_touch.force;
new_touch.position = event.position; new_touch.position = event.position;
touch_state.active_touches.insert(event.id, new_touch); new_touch.force = event.force;
touch_state.pressed.insert(event.id, new_touch);
} }
TouchPhase::Ended => { TouchPhase::Ended => {
touch_state.just_released.insert(event.id); touch_state.just_released.insert(event.id, event.into());
touch_state.pressed.remove_entry(&event.id);
} }
TouchPhase::Cancelled => { TouchPhase::Cancelled => {
touch_state.just_cancelled.insert(event.id); touch_state.just_cancelled.insert(event.id, event.into());
touch_state.pressed.remove_entry(&event.id);
} }
}; };
} }

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@ -2,7 +2,7 @@ use crate::Node;
use bevy_app::{EventReader, Events}; use bevy_app::{EventReader, Events};
use bevy_core::FloatOrd; use bevy_core::FloatOrd;
use bevy_ecs::prelude::*; use bevy_ecs::prelude::*;
use bevy_input::{mouse::MouseButton, Input}; use bevy_input::{mouse::MouseButton, touch::Touches, Input};
use bevy_math::Vec2; use bevy_math::Vec2;
use bevy_transform::components::GlobalTransform; use bevy_transform::components::GlobalTransform;
use bevy_window::CursorMoved; use bevy_window::CursorMoved;
@ -43,6 +43,7 @@ pub fn ui_focus_system(
mut state: Local<State>, mut state: Local<State>,
mouse_button_input: Res<Input<MouseButton>>, mouse_button_input: Res<Input<MouseButton>>,
cursor_moved_events: Res<Events<CursorMoved>>, cursor_moved_events: Res<Events<CursorMoved>>,
touches_input: Res<Touches>,
mut node_query: Query<( mut node_query: Query<(
Entity, Entity,
&Node, &Node,
@ -54,8 +55,11 @@ pub fn ui_focus_system(
if let Some(cursor_moved) = state.cursor_moved_event_reader.latest(&cursor_moved_events) { if let Some(cursor_moved) = state.cursor_moved_event_reader.latest(&cursor_moved_events) {
state.cursor_position = cursor_moved.position; state.cursor_position = cursor_moved.position;
} }
if let Some(touch) = touches_input.get_pressed(0) {
state.cursor_position = touch.position;
}
if mouse_button_input.just_released(MouseButton::Left) { if mouse_button_input.just_released(MouseButton::Left) || touches_input.just_released(0) {
for (_entity, _node, _global_transform, interaction, _focus_policy) in node_query.iter_mut() for (_entity, _node, _global_transform, interaction, _focus_policy) in node_query.iter_mut()
{ {
if let Some(mut interaction) = interaction { if let Some(mut interaction) = interaction {
@ -66,7 +70,8 @@ pub fn ui_focus_system(
} }
} }
let mouse_clicked = mouse_button_input.just_pressed(MouseButton::Left); let mouse_clicked =
mouse_button_input.just_pressed(MouseButton::Left) || touches_input.just_released(0);
let mut hovered_entity = None; let mut hovered_entity = None;
{ {

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@ -1,7 +1,7 @@
use bevy_input::{ use bevy_input::{
keyboard::{KeyCode, KeyboardInput}, keyboard::{KeyCode, KeyboardInput},
mouse::MouseButton, mouse::MouseButton,
touch::{TouchInput, TouchPhase}, touch::{ForceTouch, TouchInput, TouchPhase},
ElementState, ElementState,
}; };
use bevy_math::Vec2; use bevy_math::Vec2;
@ -39,6 +39,18 @@ pub fn convert_touch_input(touch_input: winit::event::Touch) -> TouchInput {
winit::event::TouchPhase::Cancelled => TouchPhase::Cancelled, winit::event::TouchPhase::Cancelled => TouchPhase::Cancelled,
}, },
position: Vec2::new(touch_input.location.x as f32, touch_input.location.y as f32), position: Vec2::new(touch_input.location.x as f32, touch_input.location.y as f32),
force: touch_input.force.map(|f| match f {
winit::event::Force::Calibrated {
force,
max_possible_force,
altitude_angle,
} => ForceTouch::Calibrated {
force,
max_possible_force,
altitude_angle,
},
winit::event::Force::Normalized(x) => ForceTouch::Normalized(x),
}),
id: touch_input.id, id: touch_input.id,
} }
} }

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@ -261,9 +261,15 @@ pub fn winit_runner(mut app: App) {
}); });
} }
}, },
WindowEvent::Touch(touch) => { WindowEvent::Touch(mut touch) => {
let mut touch_input_events = let mut touch_input_events =
app.resources.get_mut::<Events<TouchInput>>().unwrap(); app.resources.get_mut::<Events<TouchInput>>().unwrap();
let windows = app.resources.get_mut::<Windows>().unwrap();
// FIXME?: On Android window start is top while on PC/Linux/OSX on bottom
if cfg!(target_os = "android") {
let window_height = windows.get_primary().unwrap().height();
touch.location.y = window_height as f64 - touch.location.y;
}
touch_input_events.send(converters::convert_touch_input(touch)); touch_input_events.send(converters::convert_touch_input(touch));
} }
_ => {} _ => {}

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@ -2,7 +2,8 @@
These examples demonstrate the main features of Bevy and how to use them. These examples demonstrate the main features of Bevy and how to use them.
To run an example, use the command `cargo run --example <Example>`, and add the option `--features x11` or `--features wayland` to force the example to run on a specific window compositor, e.g. To run an example, use the command `cargo run --example <Example>`, and add the option `--features x11` or `--features wayland` to force the example to run on a specific window compositor, e.g.
```
```sh
cargo run --features wayland --example hello_world cargo run --features wayland --example hello_world
``` ```
@ -119,47 +120,61 @@ Example | File | Description
## WASM ## WASM
#### pre-req #### Pre-requirements
$ rustup target add wasm32-unknown-unknown ```sh
$ cargo install wasm-bindgen-cli rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
```
#### build & run #### Build & run
Following is an example for `headless_wasm`. For other examples in wasm/ directory, Following is an example for `headless_wasm`. For other examples in wasm/ directory,
change the `headless_wasm` in the following commands **and edit** `examples/wasm/index.html` change the `headless_wasm` in the following commands **and edit** `examples/wasm/index.html`
to point to the correct `.js` file. to point to the correct `.js` file.
$ cargo build --example headless_wasm --target wasm32-unknown-unknown --no-default-features ```sh
$ wasm-bindgen --out-dir examples/wasm/target --target web target/wasm32-unknown-unknown/debug/examples/headless_wasm.wasm cargo build --example headless_wasm --target wasm32-unknown-unknown --no-default-features
wasm-bindgen --out-dir examples/wasm/target --target web target/wasm32-unknown-unknown/debug/examples/headless_wasm.wasm
```
Then serve `examples/wasm` dir to browser. i.e. Then serve `examples/wasm` dir to browser. i.e.
$ basic-http-server examples/wasm ```sh
basic-http-server examples/wasm
```
## iOS ## iOS
#### pre-req #### Pre-requirements
$ rustup target add aarch64-apple-ios x86_64-apple-ios ```sh
$ cargo install cargo-lipo rustup target add aarch64-apple-ios x86_64-apple-ios
cargo install cargo-lipo
```
#### build & run #### Build & run
Using bash: Using bash:
$ cd examples/ios ```sh
$ make run cd examples/ios
make run
```
In an ideal world, this will boot up, install and run the app for the first In an ideal world, this will boot up, install and run the app for the first
iOS simulator in your `xcrun simctl devices list`. If this fails, you can iOS simulator in your `xcrun simctl devices list`. If this fails, you can
specify the simulator device UUID via: specify the simulator device UUID via:
$ DEVICE_ID=${YOUR_DEVICE_ID} make run ```sh
DEVICE_ID=${YOUR_DEVICE_ID} make run
```
If you'd like to see xcode do stuff, you can run If you'd like to see xcode do stuff, you can run
$ open bevy_ios_example.xcodeproj/ ```sh
open bevy_ios_example.xcodeproj/
```
which will open xcode. You then must push the zoom zoom play button and wait which will open xcode. You then must push the zoom zoom play button and wait
for the magic. for the magic.
@ -175,42 +190,46 @@ used for the `Makefile`.
## Android ## Android
#### pre-req #### Pre-requirements
$ rustup target add aarch64-linux-android armv7-linux-androideabi ```sh
$ cargo install cargo-apk rustup target add aarch64-linux-android armv7-linux-androideabi
cargo install cargo-apk
```
The Android SDK 29 must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder. The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`. When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
#### build & run #### Build & run
To run on a device setup for Android development, run: To run on a device setup for Android development, run:
$ cargo apk run --example bevy_android --features="supported_android_features" --no-default-features ```sh
cargo apk run --example bevy_android
```
:warning: At this time Bevy does not work in Android Emulator. :warning: At this time Bevy does not work in Android Emulator.
When using Bevy as a library, the following fields must be added to `Cargo.toml`: When using Bevy as a library, the following fields must be added to `Cargo.toml`:
[package.metadata.android] ```toml
build_targets = [ "aarch64-linux-android", "armv7-linux-androideabi" ] [package.metadata.android]
target_sdk_version = 29 build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
min_sdk_version = 29 target_sdk_version = 29
min_sdk_version = 16
[[package.metadata.android.feature]] ```
name = "android.hardware.vulkan.level"
version = "1"
Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields. Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
#### old phones #### Old phones
Bevy by default requires Android API level 29 which is the [Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). Users of older phones may want to use an older API when testing. Bevy by default targets Android API level 29 in its examples which is the [Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). Users of older phones may want to use an older API when testing.
To use a different API, the following fields must be updated in Cargo.toml: To use a different API, the following fields must be updated in Cargo.toml:
[package.metadata.android] ```toml
target_sdk_version = >>API<< [package.metadata.android]
min_sdk_version = >>API or less<< target_sdk_version = >>API<<
min_sdk_version = >>API or less<<
```