fix anchor descriptions
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				| @ -57,7 +57,7 @@ fn setup(world: &mut World, resources: &mut Resources) { | |||||||
|         .add_entity(Camera2dEntity { |         .add_entity(Camera2dEntity { | ||||||
|             ..Default::default() |             ..Default::default() | ||||||
|         }) |         }) | ||||||
|         // bottom left anchor with vertical fill
 |         // left vertical fill
 | ||||||
|         .add_entity(UiEntity { |         .add_entity(UiEntity { | ||||||
|             node: Node::new( |             node: Node::new( | ||||||
|                 math::vec2(0.0, 0.0), |                 math::vec2(0.0, 0.0), | ||||||
| @ -67,7 +67,7 @@ fn setup(world: &mut World, resources: &mut Resources) { | |||||||
|             material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()), |             material: color_materials.add(Color::rgb(0.02, 0.02, 0.02).into()), | ||||||
|             ..Default::default() |             ..Default::default() | ||||||
|         }) |         }) | ||||||
|         // top right anchor with vertical fill
 |         // right vertical fill
 | ||||||
|         .add_entity(UiEntity { |         .add_entity(UiEntity { | ||||||
|             node: Node::new( |             node: Node::new( | ||||||
|                 math::vec2(0.0, 0.0), |                 math::vec2(0.0, 0.0), | ||||||
|  | |||||||
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	 Carter Anderson
						Carter Anderson