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@ -38,7 +38,7 @@ As you can see, this clashes with how Bevy assumes that everything in the world
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In the past, we have imported glTFs using the camera / light coordinate system for everything, as it is already aligned with Bevy.
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In other words, the glTF imported simply assumed that glTF models used -Z as their forward direction, even though they use +Z.
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But that meant that a glTF model's `Transform::forward()` would actually point backwards from the point of view of the glTF model,
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But that meant that a glTF model's `Transform::forward()` would actually point backwards from the point of view of the model,
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which is counterintuitive and very annoying when working across different art pipelines.
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To remedy this, we want to change the default glTF import behavior to instead load the scene so that the coordinate system of models is aligned with Bevy.
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