Update Camera::hdr docs (#8634)
Updates/removes an outdated doc comment. It seems to work without issue now. We could also consider making hdr the default at this point.
This commit is contained in:
parent
e8a694fc35
commit
a75634ddc7
@ -103,10 +103,7 @@ pub struct Camera {
|
|||||||
#[reflect(ignore)]
|
#[reflect(ignore)]
|
||||||
pub target: RenderTarget,
|
pub target: RenderTarget,
|
||||||
/// If this is set to `true`, the camera will use an intermediate "high dynamic range" render texture.
|
/// If this is set to `true`, the camera will use an intermediate "high dynamic range" render texture.
|
||||||
/// Warning: we are still working on this feature. If MSAA is enabled, there will be artifacts in
|
/// This allows rendering with a wider range of lighting values.
|
||||||
/// some cases. When rendering with WebGL, this will crash if MSAA is enabled.
|
|
||||||
/// See <https://github.com/bevyengine/bevy/pull/3425> for details.
|
|
||||||
// TODO: resolve the issues mentioned in the doc comment above, then remove the warning.
|
|
||||||
pub hdr: bool,
|
pub hdr: bool,
|
||||||
// todo: reflect this when #6042 lands
|
// todo: reflect this when #6042 lands
|
||||||
/// The [`CameraOutputMode`] for this camera.
|
/// The [`CameraOutputMode`] for this camera.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user