Update Camera::hdr docs (#8634)
Updates/removes an outdated doc comment. It seems to work without issue now. We could also consider making hdr the default at this point.
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				| @ -103,10 +103,7 @@ pub struct Camera { | ||||
|     #[reflect(ignore)] | ||||
|     pub target: RenderTarget, | ||||
|     /// If this is set to `true`, the camera will use an intermediate "high dynamic range" render texture.
 | ||||
|     /// Warning: we are still working on this feature. If MSAA is enabled, there will be artifacts in
 | ||||
|     /// some cases. When rendering with WebGL, this will crash if MSAA is enabled.
 | ||||
|     /// See <https://github.com/bevyengine/bevy/pull/3425> for details.
 | ||||
|     // TODO: resolve the issues mentioned in the doc comment above, then remove the warning.
 | ||||
|     /// This allows rendering with a wider range of lighting values.
 | ||||
|     pub hdr: bool, | ||||
|     // todo: reflect this when #6042 lands
 | ||||
|     /// The [`CameraOutputMode`] for this camera.
 | ||||
|  | ||||
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