Update example description
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@ -1003,7 +1003,7 @@ doc-scrape-examples = true
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[package.metadata.example.anti_aliasing]
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name = "Anti-aliasing"
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description = "Compares different anti-aliasing methods"
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description = "Compares different anti-aliasing techniques supported by Bevy"
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category = "3D Rendering"
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wasm = false
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@ -1,4 +1,4 @@
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//! This example compares MSAA (Multi-Sample Anti-aliasing), FXAA (Fast Approximate Anti-aliasing), and TAA (Temporal Anti-aliasing).
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//! Compares different anti-aliasing techniques supported by Bevy.
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use std::{f32::consts::PI, fmt::Write};
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@ -142,7 +142,7 @@ Example | Description
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[3D Viewport To World](../examples/3d/3d_viewport_to_world.rs) | Demonstrates how to use the `Camera::viewport_to_world` method
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[Animated Material](../examples/3d/animated_material.rs) | Shows how to animate material properties
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[Anisotropy](../examples/3d/anisotropy.rs) | Displays an example model with anisotropy
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[Anti-aliasing](../examples/3d/anti_aliasing.rs) | Compares different anti-aliasing methods
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[Anti-aliasing](../examples/3d/anti_aliasing.rs) | Compares different anti-aliasing techniques supported by Bevy
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[Atmosphere](../examples/3d/atmosphere.rs) | A scene showcasing pbr atmospheric scattering
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[Atmospheric Fog](../examples/3d/atmospheric_fog.rs) | A scene showcasing the atmospheric fog effect
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[Auto Exposure](../examples/3d/auto_exposure.rs) | A scene showcasing auto exposure
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