update async-executor (#484)

update async-executor
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Smite Rust 2020-09-15 05:01:41 +08:00 committed by GitHub
parent 474bb5403e
commit b0e64d4295
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3 changed files with 3 additions and 3 deletions

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@ -13,6 +13,6 @@ edition = "2018"
[dependencies]
futures-lite = "1.4.0"
event-listener = "2.4.0"
async-executor = "1.0.0"
async-executor = "1.1.0"
async-channel = "1.4.2"
num_cpus = "1"

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@ -9,7 +9,7 @@ use bevy::{
},
};
/// This example illustrates how to create a custom material asset and a shader that uses that uses that material
/// This example illustrates how to create a custom material asset and a shader that uses that material
fn main() {
App::build()
.add_default_plugins()

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@ -9,7 +9,7 @@ use bevy::{
},
};
/// This example illustrates how to create a custom material asset that uses "shader defs" and a shader that uses that uses that material.
/// This example illustrates how to create a custom material asset that uses "shader defs" and a shader that uses that material.
/// In Bevy, "shader defs" are a way to selectively enable parts of a shader based on values set in a component or asset.
fn main() {
App::build()