parent
474bb5403e
commit
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@ -13,6 +13,6 @@ edition = "2018"
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[dependencies]
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futures-lite = "1.4.0"
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event-listener = "2.4.0"
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async-executor = "1.0.0"
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async-executor = "1.1.0"
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async-channel = "1.4.2"
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num_cpus = "1"
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@ -9,7 +9,7 @@ use bevy::{
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},
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};
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/// This example illustrates how to create a custom material asset and a shader that uses that uses that material
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/// This example illustrates how to create a custom material asset and a shader that uses that material
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fn main() {
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App::build()
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.add_default_plugins()
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@ -9,7 +9,7 @@ use bevy::{
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},
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};
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/// This example illustrates how to create a custom material asset that uses "shader defs" and a shader that uses that uses that material.
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/// This example illustrates how to create a custom material asset that uses "shader defs" and a shader that uses that material.
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/// In Bevy, "shader defs" are a way to selectively enable parts of a shader based on values set in a component or asset.
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fn main() {
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App::build()
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