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@ -98,7 +98,6 @@ The default feature set enables most of the expected features of a game engine,
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|libm|Uses the `libm` maths library instead of the one provided in `std` and `core`.|
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|meshlet|Enables the meshlet renderer for dense high-poly scenes (experimental)|
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|meshlet_processor|Enables processing meshes into meshlet meshes for bevy_pbr|
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|minimp3|MP3 audio format support (through minimp3)|
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|mp3|MP3 audio format support|
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|pbr_anisotropy_texture|Enable support for anisotropy texture in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs|
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|pbr_clustered_decals|Enable support for Clustered Decals|
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