update doc

This commit is contained in:
François Mockers 2025-07-18 00:02:18 +02:00
parent 14e1fc148e
commit ba2e52e946

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@ -98,7 +98,6 @@ The default feature set enables most of the expected features of a game engine,
|libm|Uses the `libm` maths library instead of the one provided in `std` and `core`.|
|meshlet|Enables the meshlet renderer for dense high-poly scenes (experimental)|
|meshlet_processor|Enables processing meshes into meshlet meshes for bevy_pbr|
|minimp3|MP3 audio format support (through minimp3)|
|mp3|MP3 audio format support|
|pbr_anisotropy_texture|Enable support for anisotropy texture in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs|
|pbr_clustered_decals|Enable support for Clustered Decals|