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release-content/release-notes/dlss.md
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release-content/release-notes/dlss.md
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title: Deep Learning Super Sampling (DLSS)
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authors: ["@JMS55"]
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pull_requests: [19817, 19864]
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---
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For users with NVIDIA RTX GPUs, Bevy now offers yet another form of anti-aliasing: DLSS.
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Try it out by running Bevy's anti_aliasing example: `cargo run --example anti_aliasing --features dlss --release` (after performing setup from https://github.com/JMS55/dlss_wgpu).
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Compared to Bevy's built-in TAA, DLSS:
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* Is much higher quality
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* Supports upscaling in addition to anti-aliasing, leading to much cheaper render times, particularly when used with GPU-heavy features like Bevy Solari
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* Requires a NVIDIA RTX GPU
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* Requires running via the Vulkan backend on Windows/Linux (no macOS, web, or mobile support)
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To use DLSS in your app:
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* See https://github.com/JMS55/dlss_wgpu for licensing requirements and setup instructions
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* Enable Bevy's `dlss` feature
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* Insert the `DlssProjectId` resource before `DefaultPlugins` when setting up your app
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* Add the `Dlss` component to your camera entity, optionally setting a specific `DlssPerfQualityMode` (defaults to `Auto`)
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* Optionally add sharpening via `ContrastAdaptiveSharpening`
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Other temporal upscalers like AMD's FidelityFX™ Super Resolution (FSR), Intel's Xe Super Sampling XeSS (XeSS), and Apple's MTLFXTemporalScaler are not integrated in this release. However they all use similiar APIs, and would not be a challenge to integrate in future releases.
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Support for other swapchain-related features like frame interpolation/extrapolation or latency redunction are not currently planned, but support for DLSS Ray Reconstruction for use in Bevy Solari _is_ planned for a future release.
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Special thanks to @cwfitzgerald for helping with the wgpu backend interop APIs.
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