Add release notes

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JMS55 2025-07-06 17:53:36 -04:00
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title: Deep Learning Super Sampling (DLSS)
authors: ["@JMS55"]
pull_requests: [19817, 19864]
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For users with NVIDIA RTX GPUs, Bevy now offers yet another form of anti-aliasing: DLSS.
Try it out by running Bevy's anti_aliasing example: `cargo run --example anti_aliasing --features dlss --release` (after performing setup from https://github.com/JMS55/dlss_wgpu).
Compared to Bevy's built-in TAA, DLSS:
* Is much higher quality
* Supports upscaling in addition to anti-aliasing, leading to much cheaper render times, particularly when used with GPU-heavy features like Bevy Solari
* Requires a NVIDIA RTX GPU
* Requires running via the Vulkan backend on Windows/Linux (no macOS, web, or mobile support)
To use DLSS in your app:
* See https://github.com/JMS55/dlss_wgpu for licensing requirements and setup instructions
* Enable Bevy's `dlss` feature
* Insert the `DlssProjectId` resource before `DefaultPlugins` when setting up your app
* Add the `Dlss` component to your camera entity, optionally setting a specific `DlssPerfQualityMode` (defaults to `Auto`)
* Optionally add sharpening via `ContrastAdaptiveSharpening`
Other temporal upscalers like AMD's FidelityFX™ Super Resolution (FSR), Intel's Xe Super Sampling XeSS (XeSS), and Apple's MTLFXTemporalScaler are not integrated in this release. However they all use similiar APIs, and would not be a challenge to integrate in future releases.
Support for other swapchain-related features like frame interpolation/extrapolation or latency redunction are not currently planned, but support for DLSS Ray Reconstruction for use in Bevy Solari _is_ planned for a future release.
Special thanks to @cwfitzgerald for helping with the wgpu backend interop APIs.