fix imports

This commit is contained in:
IceSentry 2025-07-12 22:22:31 -04:00
parent ac201568f2
commit c3855d30a3

View File

@ -16,8 +16,12 @@ use bevy::{
}, },
prelude::*, prelude::*,
render::{ render::{
extract_component::ExtractComponentPlugin, batching::gpu_preprocessing::GpuPreprocessingSupport,
mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology, RenderMesh}, extract_component::{ExtractComponent, ExtractComponentPlugin},
mesh::{
allocator::MeshAllocator, Indices, MeshVertexBufferLayoutRef, PrimitiveTopology,
RenderMesh,
},
render_asset::{RenderAssetUsages, RenderAssets}, render_asset::{RenderAssetUsages, RenderAssets},
render_phase::{ render_phase::{
AddRenderCommand, BinnedRenderPhaseType, DrawFunctions, SetItemPipeline, AddRenderCommand, BinnedRenderPhaseType, DrawFunctions, SetItemPipeline,
@ -30,13 +34,9 @@ use bevy::{
SpecializedMeshPipelines, TextureFormat, VertexState, SpecializedMeshPipelines, TextureFormat, VertexState,
}, },
view::{self, ExtractedView, RenderVisibleEntities, ViewTarget, VisibilityClass}, view::{self, ExtractedView, RenderVisibleEntities, ViewTarget, VisibilityClass},
Render, RenderApp, RenderSystems, Render, RenderApp, RenderStartup, RenderSystems,
}, },
}; };
use bevy_render::{
batching::gpu_preprocessing::GpuPreprocessingSupport, extract_component::ExtractComponent,
mesh::allocator::MeshAllocator, RenderStartup,
};
const SHADER_ASSET_PATH: &str = "shaders/specialized_mesh_pipeline.wgsl"; const SHADER_ASSET_PATH: &str = "shaders/specialized_mesh_pipeline.wgsl";