fix imports
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parent
ac201568f2
commit
c3855d30a3
@ -16,8 +16,12 @@ use bevy::{
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},
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},
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prelude::*,
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prelude::*,
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render::{
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render::{
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extract_component::ExtractComponentPlugin,
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batching::gpu_preprocessing::GpuPreprocessingSupport,
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mesh::{Indices, MeshVertexBufferLayoutRef, PrimitiveTopology, RenderMesh},
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extract_component::{ExtractComponent, ExtractComponentPlugin},
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mesh::{
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allocator::MeshAllocator, Indices, MeshVertexBufferLayoutRef, PrimitiveTopology,
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RenderMesh,
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},
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render_asset::{RenderAssetUsages, RenderAssets},
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render_asset::{RenderAssetUsages, RenderAssets},
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render_phase::{
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render_phase::{
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AddRenderCommand, BinnedRenderPhaseType, DrawFunctions, SetItemPipeline,
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AddRenderCommand, BinnedRenderPhaseType, DrawFunctions, SetItemPipeline,
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@ -30,13 +34,9 @@ use bevy::{
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SpecializedMeshPipelines, TextureFormat, VertexState,
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SpecializedMeshPipelines, TextureFormat, VertexState,
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},
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},
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view::{self, ExtractedView, RenderVisibleEntities, ViewTarget, VisibilityClass},
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view::{self, ExtractedView, RenderVisibleEntities, ViewTarget, VisibilityClass},
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Render, RenderApp, RenderSystems,
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Render, RenderApp, RenderStartup, RenderSystems,
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},
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},
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};
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};
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use bevy_render::{
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batching::gpu_preprocessing::GpuPreprocessingSupport, extract_component::ExtractComponent,
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mesh::allocator::MeshAllocator, RenderStartup,
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};
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const SHADER_ASSET_PATH: &str = "shaders/specialized_mesh_pipeline.wgsl";
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const SHADER_ASSET_PATH: &str = "shaders/specialized_mesh_pipeline.wgsl";
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