add bevy_derive to prelude
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@ -1,7 +1,5 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_derive::Uniforms;
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#[derive(Uniforms, Default)]
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#[derive(Uniforms, Default)]
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struct MyMaterial {
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struct MyMaterial {
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pub color: Color,
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pub color: Color,
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@ -9,7 +9,6 @@ crate-type = ["cdylib"]
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[dependencies]
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[dependencies]
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bevy = { path = "../../../../bevy" }
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bevy = { path = "../../../../bevy" }
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bevy_derive = { path = "../../../bevy_derive" }
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[profile.release]
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[profile.release]
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debug = true
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debug = true
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@ -1,5 +1,4 @@
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use bevy::{prelude::*, plugin::AppPlugin};
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use bevy::{prelude::*, plugin::AppPlugin};
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use bevy_derive::RegisterAppPlugin;
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#[derive(RegisterAppPlugin)]
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#[derive(RegisterAppPlugin)]
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pub struct ExamplePlugin;
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pub struct ExamplePlugin;
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@ -13,4 +13,4 @@ pub mod ui;
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pub use bevy_transform as transform;
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pub use bevy_transform as transform;
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pub use glam as math;
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pub use glam as math;
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pub use legion;
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pub use legion;
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pub use once_cell;
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pub use once_cell;
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@ -24,3 +24,4 @@ pub use legion::{
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},
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},
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};
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};
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pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
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pub use math::{Mat3, Mat4, Quat, Vec2, Vec3, Vec4};
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pub use bevy_derive::*;
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