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@ -113,7 +113,7 @@ impl GlobalTransform {
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///
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/// This is useful if you want to "reparent" an `Entity`. Say you have an entity
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/// `e1` that you want to turn into a child of `e2`, but you want `e1` to keep the
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/// same global transform, even after re-partenting. You would use:
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/// same global transform, even after re-parenting. You would use:
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///
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/// ```rust
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/// # use bevy_transform::prelude::{GlobalTransform, Transform};
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