use bevy_default() for texture format in post_processing (#5601)

# Objective

Fixes https://github.com/bevyengine/bevy/issues/5599

## Solution

Use bevy_default() for texture format in example to get proper texture format for wasm.
This commit is contained in:
Charlie Hills 2022-08-07 20:26:13 +00:00
parent c27cc59e0d
commit cd19d2757b

View File

@ -13,6 +13,7 @@ use bevy::{
AsBindGroup, Extent3d, ShaderRef, TextureDescriptor, TextureDimension, TextureFormat,
TextureUsages,
},
texture::BevyDefault,
view::RenderLayers,
},
sprite::{Material2d, Material2dPlugin, MaterialMesh2dBundle},
@ -56,7 +57,7 @@ fn setup(
label: None,
size,
dimension: TextureDimension::D2,
format: TextureFormat::Bgra8UnormSrgb,
format: TextureFormat::bevy_default(),
mip_level_count: 1,
sample_count: 1,
usage: TextureUsages::TEXTURE_BINDING