Add note about DlssSupported
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@ -18,6 +18,7 @@ To use DLSS in your app:
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* See https://github.com/JMS55/dlss_wgpu for licensing requirements and setup instructions
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* See https://github.com/JMS55/dlss_wgpu for licensing requirements and setup instructions
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* Enable Bevy's `dlss` feature
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* Enable Bevy's `dlss` feature
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* Insert the `DlssProjectId` resource before `DefaultPlugins` when setting up your app
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* Insert the `DlssProjectId` resource before `DefaultPlugins` when setting up your app
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* Check for the presence of `Option<Res<DlssSupported>>` at runtime to see if DLSS is supported on the current machine
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* Add the `Dlss` component to your camera entity, optionally setting a specific `DlssPerfQualityMode` (defaults to `Auto`)
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* Add the `Dlss` component to your camera entity, optionally setting a specific `DlssPerfQualityMode` (defaults to `Auto`)
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* Optionally add sharpening via `ContrastAdaptiveSharpening`
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* Optionally add sharpening via `ContrastAdaptiveSharpening`
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* Custom rendering code, including third party crates, should account for the optional `MainPassResolutionOverride` to work with DLSS
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* Custom rendering code, including third party crates, should account for the optional `MainPassResolutionOverride` to work with DLSS
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