Add the OitResolvePipeline
to the RenderStartup
migration guide.
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@ -41,6 +41,7 @@ The following are the (public) resources that are now initialized in `RenderStar
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- `SpritePipeline`
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- `Mesh2dPipeline`
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- `BatchedInstanceBuffer<Mesh2dUniform>`
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- `OitResolvePipeline`
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The vast majority of cases for initializing render resources look like so (in Bevy 0.16):
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