Add the OitResolvePipeline to the RenderStartup migration guide.

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andriyDev 2025-07-16 19:01:04 -07:00
parent c5ebbfc873
commit df6766aae9

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@ -41,6 +41,7 @@ The following are the (public) resources that are now initialized in `RenderStar
- `SpritePipeline`
- `Mesh2dPipeline`
- `BatchedInstanceBuffer<Mesh2dUniform>`
- `OitResolvePipeline`
The vast majority of cases for initializing render resources look like so (in Bevy 0.16):