add texture
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assets/textures/rocks.png
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assets/textures/rocks.png
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//! Demonstrates using a custom extension to the `StandardMaterial` to create a repeating texture that avoids seams
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//! by using stochastic sampling. This example uses a custom shader to achieve the effect.
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use bevy::prelude::*;
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use bevy::image::{ImageAddressMode, ImageLoaderSettings, ImageSampler, ImageSamplerDescriptor};
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use bevy::image::{ImageAddressMode, ImageSamplerDescriptor};
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use bevy::sprite::{Material2d, Material2dPlugin};
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use bevy_render::mesh::VertexAttributeValues;
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use bevy_render::render_resource::{AsBindGroup, ShaderRef};
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