Edit release note

This commit is contained in:
Tim Blackbird 2025-07-12 21:19:25 +02:00
parent da204baeee
commit ef6dbe2f90

View File

@ -57,12 +57,12 @@ commands.trigger(Speak {
}); });
``` ```
To allow an event to be targeted at entities and even propagated further, you can also derive `EntityEvent`. To allow an event to be targeted at entities and even propagated further, you can instead derive `EntityEvent`.
It supports optionally specifying some options for propagation using the `event` attribute: It supports optionally specifying some options for propagation using the `event` attribute:
```rust ```rust
// When the `Damage` event is triggered on an entity, bubble the event up to ancestors. // When the `Damage` event is triggered on an entity, bubble the event up to ancestors.
#[derive(Event, EntityEvent)] #[derive(EntityEvent)]
#[entity_event(traversal = &'static ChildOf, auto_propagate)] #[entity_event(traversal = &'static ChildOf, auto_propagate)]
struct Damage { struct Damage {
amount: f32, amount: f32,