This commit is contained in:
François Mockers 2025-07-18 00:02:27 +02:00 committed by GitHub
commit f6d21be6e0
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 0 additions and 6 deletions

View File

@ -407,9 +407,6 @@ vorbis = ["bevy_internal/vorbis"]
# WAV audio format support
wav = ["bevy_internal/wav"]
# MP3 audio format support (through minimp3)
minimp3 = ["bevy_internal/minimp3"]
# AAC audio format support (through symphonia)
symphonia-aac = ["bevy_internal/symphonia-aac"]

View File

@ -47,7 +47,6 @@ mp3 = ["rodio/mp3"]
flac = ["rodio/flac"]
wav = ["rodio/wav"]
vorbis = ["rodio/vorbis"]
minimp3 = ["rodio/minimp3"]
symphonia-aac = ["rodio/symphonia-aac"]
symphonia-all = ["rodio/symphonia-all"]
symphonia-flac = ["rodio/symphonia-flac"]

View File

@ -78,7 +78,6 @@ flac = ["bevy_audio/flac"]
mp3 = ["bevy_audio/mp3"]
vorbis = ["bevy_audio/vorbis"]
wav = ["bevy_audio/wav"]
minimp3 = ["bevy_audio/minimp3"]
symphonia-aac = ["bevy_audio/symphonia-aac"]
symphonia-all = ["bevy_audio/symphonia-all"]
symphonia-flac = ["bevy_audio/symphonia-flac"]

View File

@ -98,7 +98,6 @@ The default feature set enables most of the expected features of a game engine,
|libm|Uses the `libm` maths library instead of the one provided in `std` and `core`.|
|meshlet|Enables the meshlet renderer for dense high-poly scenes (experimental)|
|meshlet_processor|Enables processing meshes into meshlet meshes for bevy_pbr|
|minimp3|MP3 audio format support (through minimp3)|
|mp3|MP3 audio format support|
|pbr_anisotropy_texture|Enable support for anisotropy texture in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs|
|pbr_clustered_decals|Enable support for Clustered Decals|