Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c32e637384 
							
						 
					 
					
						
						
							
							Asset system rework and GLTF scene loading ( #693 )  
						
						
						
					 
					
						2020-10-18 13:48:15 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5acebed731 
							
						 
					 
					
						
						
							
							Transform and GlobalTransform are now Similarities ( #596 )  
						
						... 
						
						
						
						Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-10-18 13:03:16 -07:00 
						 
				 
			
				
					
						
							
							
								M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9c48e5cccb 
							
						 
					 
					
						
						
							
							Add a way to specify padding/ margins between sprites in a TextureAtlas. ( #460 )  
						
						... 
						
						
						
						Add a way to specify padding between sprites in a TextureAtlas 
						
					 
					
						2020-10-14 20:49:07 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad7613c674 
							
						 
					 
					
						
						
							
							Fix set_scale and set_rotation in new Transform api ( #500 )  
						
						
						
					 
					
						2020-09-16 00:19:14 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							474bb5403e 
							
						 
					 
					
						
						
							
							Transform Rewrite ( #374 )  
						
						... 
						
						
						
						Remove individual Translation / Rotation / Scale components in favor of a combined Transform component 
						
					 
					
						2020-09-14 14:00:32 -07:00 
						 
				 
			
				
					
						
							
							
								8bp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68d419d40f 
							
						 
					 
					
						
						
							
							Add repeating flag to Timer ( #165 )  
						
						... 
						
						
						
						Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting. 
						
					 
					
						2020-08-21 14:57:25 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							bd8e979de8 
							
						 
					 
					
						
						
							
							ecs: only borrow/iterate archetypes currently used by a given query  
						
						
						
					 
					
						2020-07-28 16:37:37 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7212b70478 
							
						 
					 
					
						
						
							
							rustfmt changes  
						
						
						
					 
					
						2020-07-28 14:24:03 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dadf34401 
							
						 
					 
					
						
						
							
							add more example comments  
						
						
						
					 
					
						2020-07-28 13:45:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0c2e26ddde 
							
						 
					 
					
						
						
							
							Revert "ecs: remove &mut requirement on query iterators"  
						
						... 
						
						
						
						This reverts commit 6dc1d07cbc 
						
					 
					
						2020-07-21 20:12:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dc1d07cbc 
							
						 
					 
					
						
						
							
							ecs: remove &mut requirement on query iterators  
						
						
						
					 
					
						2020-07-20 13:59:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							726eb37198 
							
						 
					 
					
						
						
							
							use rh coordinate system in 2d  
						
						... 
						
						
						
						z = 0 is now "farthest back" and z=1000 "farthest forward" 
						
					 
					
						2020-07-19 17:00:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							19fe299f5a 
							
						 
					 
					
						
						
							
							ecs: use Mut<T> tracking pointer everywhere  
						
						
						
					 
					
						2020-07-18 02:09:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1db77b2435 
							
						 
					 
					
						
						
							
							examples: cleanup imports  
						
						
						
					 
					
						2020-07-16 17:20:42 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							950e50bbb1 
							
						 
					 
					
						
						
							
							Bevy ECS migration  
						
						
						
					 
					
						2020-07-10 01:06:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1f12964026 
							
						 
					 
					
						
						
							
							legion: remove foreach system functions  
						
						... 
						
						
						
						this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach 
						
					 
					
						2020-06-27 12:06:12 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e75496772e 
							
						 
					 
					
						
						
							
							legion: change query system ordering  
						
						
						
					 
					
						2020-06-27 10:18:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							92c44320ee 
							
						 
					 
					
						
						
							
							ecs: rename EntityArchetype to ComponentSet  
						
						
						
					 
					
						2020-06-25 11:21:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e921ae0199 
							
						 
					 
					
						
						
							
							sprite: use bevy_transform types in sprite sheet entities  
						
						
						
					 
					
						2020-06-22 12:35:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f1786ec20a 
							
						 
					 
					
						
						
							
							sprite: use bevy_transform types in sprite entities  
						
						
						
					 
					
						2020-06-22 12:14:40 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							faacd2778d 
							
						 
					 
					
						
						
							
							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout  
						
						
						
					 
					
						2020-06-21 17:43:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4246d47fec 
							
						 
					 
					
						
						
							
							render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup  
						
						
						
					 
					
						2020-06-18 17:27:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e855995145 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-15 12:47:35 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f2b3b909b4 
							
						 
					 
					
						
						
							
							sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder  
						
						
						
					 
					
						2020-06-07 11:30:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6164ea6ecc 
							
						 
					 
					
						
						
							
							sprite: dynamically resize atlas during build  
						
						
						
					 
					
						2020-06-06 16:16:58 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2705e5cbb4 
							
						 
					 
					
						
						
							
							add texture atlases  
						
						
						
					 
					
						2020-06-06 00:12:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							9d80b5965e 
							
						 
					 
					
						
						
							
							example: add rpg assets for use in examples (maybe pair this down in the future)  
						
						
						
					 
					
						2020-06-05 17:26:41 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							db6a365b13 
							
						 
					 
					
						
						
							
							saner orthographic projection  
						
						
						
					 
					
						2020-06-04 17:09:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a4c15f96de 
							
						 
					 
					
						
						
							
							Timer Resource/Component  
						
						
						
					 
					
						2020-06-03 19:53:41 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5927bad382 
							
						 
					 
					
						
						
							
							sprite sheets are fully operational  
						
						
						
					 
					
						2020-06-03 19:00:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5bcd594cb4 
							
						 
					 
					
						
						
							
							bytes: AsBytes trait, remove zerocopy, remove glam fork  
						
						
						
					 
					
						2020-06-01 19:38:05 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e68ae995f8 
							
						 
					 
					
						
						
							
							rename rect to quad  
						
						
						
					 
					
						2020-05-31 23:39:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6e76296ce0 
							
						 
					 
					
						
						
							
							sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement  
						
						
						
					 
					
						2020-05-30 12:31:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							71b3755633 
							
						 
					 
					
						
						
							
							camera: split 2d and ui camera. remove resource_name mod  
						
						
						
					 
					
						2020-05-29 22:30:07 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fec9034644 
							
						 
					 
					
						
						
							
							camera: break out projection components  
						
						
						
					 
					
						2020-05-29 17:25:14 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							bf7f222318 
							
						 
					 
					
						
						
							
							Support async texture loading  
						
						
						
					 
					
						2020-05-15 19:30:02 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8a61ef48d3 
							
						 
					 
					
						
						
							
							use relative paths for assets  
						
						
						
					 
					
						2020-05-14 15:25:43 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6381611e89 
							
						 
					 
					
						
						
							
							Resource -> Res, Ref->Com  
						
						
						
					 
					
						2020-05-13 17:57:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							06f3a4efb9 
							
						 
					 
					
						
						
							
							Use system fns for all setup code  
						
						
						
					 
					
						2020-05-13 17:31:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							70f122b92a 
							
						 
					 
					
						
						
							
							Rename AssetStorage to Assets  
						
						
						
					 
					
						2020-05-13 16:45:18 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							73cc20768c 
							
						 
					 
					
						
						
							
							remove pathfinder code  
						
						... 
						
						
						
						its not ready yet so it shouldnt be on master :) 
						
					 
					
						2020-05-12 16:35:49 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							35e1d8b498 
							
						 
					 
					
						
						
							
							pathfinder: more backend work. it now renders the clear color without crashing  
						
						
						
					 
					
						2020-05-11 09:01:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c5ca59dc4d 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-05-05 18:44:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							dcc34473e5 
							
						 
					 
					
						
						
							
							sprites  
						
						
						
					 
					
						2020-05-04 01:23:40 -07:00