Carter Anderson
							
						 
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							1ebb7e44ff
							
						
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							Merge pull request #189 from StarArawn/bind-group-reflect-fix
						
						
						
						
						
						
						
						Reflect shader stage for bind groups. 
						
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						2020-08-20 12:57:38 -07:00 | 
					
					
						
						
							
							
							
						
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								John Mitchell
							
						 
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							f1b0d04e53
							
						
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							Fixed formatting.
						
						
						
						
						
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						2020-08-19 10:00:45 -04:00 | 
					
					
						
						
							
							
							
						
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								Victor "multun" Collod
							
						 
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							c38420f1e9
							
						
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							enforce clippy for all target and features
						
						
						
						
						
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						2020-08-16 07:20:06 -07:00 | 
					
					
						
						
							
							
							
						
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								John Mitchell
							
						 
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							eac53c1ab7
							
						
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							Fixed! 🎉
						
						
						
						
						
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						2020-08-14 23:21:38 -04:00 | 
					
					
						
						
							
							
							
						
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								John Mitchell
							
						 
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							76564a486e
							
						
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							Removed old comment.
						
						
						
						
						
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						2020-08-14 16:59:18 -04:00 | 
					
					
						
						
							
							
							
						
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								John Mitchell
							
						 
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							f3ef23bda7
							
						
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							Working on correctly reflecting shader stage for bind groups.
						
						
						
						
						
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						2020-08-14 14:02:56 -04:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							69925f0817
							
						
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							render: multi-window cameras ready to go!
						
						
						
						
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
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						2020-06-25 23:04:08 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							faacd2778d
							
						
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							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
						
						
						
						
						
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						2020-06-21 17:43:36 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e57fdca1bc
							
						
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							render: more progress on immediate mode rendering and DrawableText
						
						
						
						
						
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						2020-06-17 13:10:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							6eea96366d
							
						
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							cargo fmt
						
						
						
						
						
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						2020-06-03 20:08:20 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							13d56907ed
							
						
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							sprite: more sprite sheet work (not quite operable yet)
						
						
						
						
						
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						2020-06-03 11:39:10 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							0fdf331552
							
						
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							pathfinder: vertex buffers, samplers, and glsl layout
						
						
						
						
						
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						2020-05-07 23:10:57 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							dac9cac776
							
						
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							ui render graph
						
						
						
						
						
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						2020-05-03 12:35:07 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							87066cafd3
							
						
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							move bevy crates to their own folder
						
						
						
						
						
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						2020-04-24 17:57:20 -07:00 | 
					
					
						
						
							
							
							
						
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