Commit Graph

14 Commits

Author SHA1 Message Date
Carter Anderson
1ebb7e44ff
Merge pull request #189 from StarArawn/bind-group-reflect-fix
Reflect shader stage for bind groups.
2020-08-20 12:57:38 -07:00
John Mitchell
f1b0d04e53 Fixed formatting. 2020-08-19 10:00:45 -04:00
Victor "multun" Collod
c38420f1e9 enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
John Mitchell
eac53c1ab7 Fixed! 🎉 2020-08-14 23:21:38 -04:00
John Mitchell
76564a486e Removed old comment. 2020-08-14 16:59:18 -04:00
John Mitchell
f3ef23bda7 Working on correctly reflecting shader stage for bind groups. 2020-08-14 14:02:56 -04:00
Carter Anderson
69925f0817 render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
Carter Anderson
faacd2778d sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
Carter Anderson
e57fdca1bc render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
13d56907ed sprite: more sprite sheet work (not quite operable yet) 2020-06-03 11:39:10 -07:00
Carter Anderson
0fdf331552 pathfinder: vertex buffers, samplers, and glsl layout 2020-05-07 23:10:57 -07:00
Carter Anderson
dac9cac776 ui render graph 2020-05-03 12:35:07 -07:00
Carter Anderson
87066cafd3 move bevy crates to their own folder 2020-04-24 17:57:20 -07:00