126 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
use super::{BindGroupDescriptor, VertexBufferDescriptor, VertexBufferDescriptors};
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use crate::shader::{ShaderLayout, GL_VERTEX_INDEX};
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use std::{collections::HashMap, hash::Hash};
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#[derive(Clone, Debug, Default)]
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pub struct PipelineLayout {
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    pub bind_groups: Vec<BindGroupDescriptor>,
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    pub vertex_buffer_descriptors: Vec<VertexBufferDescriptor>,
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}
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impl PipelineLayout {
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    pub fn get_bind_group(&self, index: u32) -> Option<&BindGroupDescriptor> {
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        self.bind_groups
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            .iter()
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            .find(|bind_group| bind_group.index == index)
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    }
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    pub fn from_shader_layouts(shader_layouts: &mut [ShaderLayout]) -> Self {
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        let mut bind_groups = HashMap::<u32, BindGroupDescriptor>::new();
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        let mut vertex_buffer_descriptors = Vec::new();
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        for shader_layout in shader_layouts.iter_mut() {
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            for shader_bind_group in shader_layout.bind_groups.iter_mut() {
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                match bind_groups.get_mut(&shader_bind_group.index) {
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                    Some(bind_group) => {
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                        for shader_binding in shader_bind_group.bindings.iter() {
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                            if let Some(binding) = bind_group
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                                .bindings
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                                .iter_mut()
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                                .find(|binding| binding.index == shader_binding.index)
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                            {
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                                binding.shader_stage |= shader_binding.shader_stage;
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                                if binding.bind_type != shader_binding.bind_type
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                                    || binding.name != shader_binding.name
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                                    || binding.index != shader_binding.index
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                                {
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                                    panic!("Binding {} in BindGroup {} does not match across all shader types: {:?} {:?}", binding.index, bind_group.index, binding, shader_binding);
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                                }
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                            } else {
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                                bind_group.bindings.push(shader_binding.clone());
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                            }
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                        }
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                        bind_group.update_id();
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                    }
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                    None => {
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                        bind_groups.insert(shader_bind_group.index, shader_bind_group.clone());
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                    }
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                }
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            }
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        }
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        for vertex_buffer_descriptor in shader_layouts[0].vertex_buffer_descriptors.iter() {
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            vertex_buffer_descriptors.push(vertex_buffer_descriptor.clone());
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        }
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        let mut bind_groups_result = bind_groups
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            .drain()
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            .map(|(_, value)| value)
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            .collect::<Vec<BindGroupDescriptor>>();
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        // NOTE: for some reason bind groups need to be sorted by index. this is likely an issue with bevy and not with wgpu
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        // TODO: try removing this
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        bind_groups_result.sort_by(|a, b| a.index.partial_cmp(&b.index).unwrap());
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        PipelineLayout {
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            bind_groups: bind_groups_result,
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            vertex_buffer_descriptors,
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        }
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    }
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    pub fn sync_vertex_buffer_descriptors(
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        &mut self,
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        vertex_buffer_descriptors: &VertexBufferDescriptors,
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    ) {
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        for vertex_buffer_descriptor in self.vertex_buffer_descriptors.iter_mut() {
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            if let Some(graph_descriptor) =
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                vertex_buffer_descriptors.get(&vertex_buffer_descriptor.name)
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            {
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                vertex_buffer_descriptor.sync_with_descriptor(graph_descriptor);
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            } else if vertex_buffer_descriptor.name == GL_VERTEX_INDEX {
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                // GL_VERTEX_INDEX is a special attribute set on our behalf
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                continue;
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            } else {
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                panic!(
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                    "Encountered unsupported Vertex Buffer: {}",
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                    vertex_buffer_descriptor.name
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                );
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            }
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        }
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    }
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}
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#[derive(Hash, Clone, Debug, Eq, PartialEq, Ord, PartialOrd)]
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pub enum UniformProperty {
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    UInt,
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    Int,
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    IVec2,
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    Float,
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    UVec4,
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    Vec2,
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    Vec3,
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    Vec4,
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    Mat3,
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    Mat4,
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    Struct(Vec<UniformProperty>),
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    Array(Box<UniformProperty>, usize),
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}
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impl UniformProperty {
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    pub fn get_size(&self) -> u64 {
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        match self {
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            UniformProperty::UInt => 4,
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            UniformProperty::Int => 4,
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            UniformProperty::IVec2 => 4 * 2,
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            UniformProperty::Float => 4,
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            UniformProperty::UVec4 => 4 * 4,
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            UniformProperty::Vec2 => 4 * 2,
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            UniformProperty::Vec3 => 4 * 3,
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            UniformProperty::Vec4 => 4 * 4,
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            UniformProperty::Mat3 => 4 * 4 * 3,
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            UniformProperty::Mat4 => 4 * 4 * 4,
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            UniformProperty::Struct(properties) => properties.iter().map(|p| p.get_size()).sum(),
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            UniformProperty::Array(property, length) => property.get_size() * *length as u64,
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        }
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    }
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}
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