Commit Graph

162 Commits

Author SHA1 Message Date
MichiRecRoom
447108b2a4
Downgrade clippy::allow_attributes and clippy::allow_attributes_without_reason to warn (#17320)
# Objective
I realized that setting these to `deny` may have been a little
aggressive - especially since we upgrade warnings to denies in CI.

## Solution
Downgrades these lints to `warn`, so that compiles can work locally. CI
will still treat these as denies.
2025-01-12 05:28:26 +00:00
MichiRecRoom
f61de1101c
bevy_audio: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17119)
# Objective
- https://github.com/bevyengine/bevy/issues/17111

## Solution
Set the `clippy::allow_attributes` and
`clippy::allow_attributes_without_reason` lints to `deny`, and bring
`bevy_audio` in line with the new restrictions.

No code changes have been made - except if a lint that was previously
`allow(...)`'d could be removed via small code changes. For example,
`unused_variables` can be handled by adding a `_` to the beginning of a
field's name.

## Testing
`cargo clippy` and `cargo test --package bevy_audio` were run, and no
errors were encountered.
2025-01-06 19:09:08 +00:00
github-actions[bot]
573b980685
Bump Version after Release (#17176)
Bump version after release
This PR has been auto-generated

---------

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2025-01-06 00:04:44 +00:00
Zachary Harrold
a371ee3019
Remove tracing re-export from bevy_utils (#17161)
# Objective

- Contributes to #11478

## Solution

- Made `bevy_utils::tracing` `doc(hidden)`
- Re-exported `tracing` from `bevy_log` for end-users
- Added `tracing` directly to crates that need it.

## Testing

- CI

---

## Migration Guide

If you were importing `tracing` via `bevy::utils::tracing`, instead use
`bevy::log::tracing`. Note that many items within `tracing` are also
directly re-exported from `bevy::log` as well, so you may only need
`bevy::log` for the most common items (e.g., `warn!`, `trace!`, etc.).
This also applies to the `log_once!` family of macros.

## Notes

- While this doesn't reduce the line-count in `bevy_utils`, it further
decouples the internal crates from `bevy_utils`, making its eventual
removal more feasible in the future.
- I have just imported `tracing` as we do for all dependencies. However,
a workspace dependency may be more appropriate for version management.
2025-01-05 23:06:34 +00:00
Benjamin Brienen
7112d5594e
Remove all deprecated code (#16338)
# Objective

Release cycle things

## Solution

Delete items deprecated in 0.15 and migrate bevy itself.

## Testing

CI
2025-01-05 20:33:39 +00:00
AlephCubed
cf6c65522f
Derived Default for all public unit components. (#17139)
Derived `Default` for all public unit structs that already derive from
`Component`. This allows them to be used more easily as required
components.
To avoid clutter in tests/examples, only public components were
affected, but this could easily be expanded to affect all unit
components.

Fixes #17052.
2025-01-05 02:45:09 +00:00
Benjamin Brienen
64efd08e13
Prefer Display over Debug (#16112)
# Objective

Fixes #16104

## Solution

I removed all instances of `:?` and put them back one by one where it
caused an error.

I removed some bevy_utils helper functions that were only used in 2
places and don't add value. See: #11478

## Testing

CI should catch the mistakes

## Migration Guide

`bevy::utils::{dbg,info,warn,error}` were removed. Use
`bevy::utils::tracing::{debug,info,warn,error}` instead.

---------

Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
2024-12-27 00:40:06 +00:00
mgi388
74e793d1e1
Move Volume and GlobalVolume to own file (#16838)
# Objective

- Prework for reviving #9582.

## Solution

- Move the two types to volume.rs and made it compile.
- Also `#[reflect(Debug)]` on `Volume` while I'm here. 

## Testing

- Ran example locally.
- Rely on CI.
2024-12-16 19:28:30 +00:00
mgi388
90b2ba1859
Rename AudioSinkPlayback::toggle to toggle_playback (#16837)
# Objective

- #16813 added the ability to mute sinks and added a new method
`toggle_mute()`.
- Leaving `toggle()` as is creates inconsistency and a bit of confusion
about what is being toggled.

## Solution

- Rename `toggle()` to `toggle_playback()`.
- The choice to use the `_playback` suffix was easy because the method
comment was already telling us what is being toggled: `Toggles playback
of the sink.`
- [Raised in Discord] and got the OK from Alice.

[Raised in Discord]:
https://discord.com/channels/691052431525675048/749430447326625812/1318000355824504905

## Testing

- I ran the example and also updated the instruction text to make it
clear `Space` is toggling the playback not just pausing.
- I added a unit test for `toggle_playback()` because why not.

---

## Showcase

Example instructions:

<img width="292" alt="image"
src="https://github.com/user-attachments/assets/585c36c6-c4d7-428b-acbe-a92f3a37b460"
/>

## Migration Guide

- `AudioSinkPlayback`'s `toggle` method has been renamed to
`toggle_playback`. This was done to create consistency with the
`toggle_mute` method added in
https://github.com/bevyengine/bevy/pull/16813. Change instances of
`toggle` to `toggle_playback`. E.g.:

Before:

```rust
fn pause(keyboard_input: Res<ButtonInput<KeyCode>>, sink: Single<&AudioSink>) {
    if keyboard_input.just_pressed(KeyCode::Space) {
        sink.toggle();
    }
}
```

After:

```rust
fn pause(keyboard_input: Res<ButtonInput<KeyCode>>, sink: Single<&AudioSink>) {
    if keyboard_input.just_pressed(KeyCode::Space) {
        sink.toggle_playback();
    }
}
```
2024-12-16 19:28:24 +00:00
mgi388
7749c9945b
Add ability to mute audio sinks (#16813)
# Objective

- Allow users to mute audio.

```rust
fn mute(
    keyboard_input: Res<ButtonInput<KeyCode>>,
    mut sink: Single<&mut AudioSink, With<MyMusic>>,
) {
    if keyboard_input.just_pressed(KeyCode::KeyM) {
        sink.toggle_mute();
    }
}
```

- I want to be able to press, say, `M` and mute all my audio. I want
this for dev, but I'm sure it's a useful player setting as well.
- Muting is different to pausing—I don't want to pause my sounds, I want
them to keep playing but with no volume. For example if I have
background music playing which is made up of 5 tracks, I want to be able
to temporarily mute my background music, and if I unmute at, say, track
4, I want to play track 4 rather than have had everything paused and
still be on the first track.
- I want to be able to continue to control the volume of my audio even
when muted. Like in the example, if I have muted my audio but I use the
volume up/down controls, I want Bevy to remember those volume changes so
that when I unmute, the volume corresponds to that.

## Solution

- Add methods to audio to allow muting, unmuting and toggling muting.
- To preserve the user's intended volume, each sink needs to keep track
of a "managed volume".
- I checked `rodio` and I don't see any built in support for doing this,
so I added it to `bevy_audio`.
- I'm interested to hear if this is a good idea or a bad idea. To me,
this API looks nice and looks usable, but I'm aware it involves some
changes to the existing API and now also requires mutable access in some
places compared to before.
- I'm also aware of work on *Better Audio*, but I'm hoping that if this
change isn't too wild it might be a useful addition considering we don't
really know when we'll eventually get better audio.

## Testing

- Update and run the example:  `cargo run --example audio_control`
- Run the example:  `cargo run --example soundtrack`
- Update and run the example:  `cargo run --example spatial_audio_3d`
- Add unit tests.

---

## Showcase

See 2 changed examples that show how you can mute an audio sink and a
spatial audio sink.

## Migration Guide

- The `AudioSinkPlayback` trait now has 4 new methods to allow you to
mute audio sinks: `is_muted`, `mute`, `unmute` and `toggle_mute`. You
can use these methods on `bevy_audio`'s `AudioSink` and
`SpatialAudioSink` components to manage the sink's mute state.
- `AudioSinkPlayback`'s `set_volume` method now takes a mutable
reference instead of an immutable one. Update your code which calls
`set_volume` on `AudioSink` and `SpatialAudioSink` components to take a
mutable reference. E.g.:

Before:

```rust
fn increase_volume(sink: Single<&AudioSink>) {
    sink.set_volume(sink.volume() + 0.1);
}
```

After:

```rust
fn increase_volume(mut sink: Single<&mut AudioSink>) {
    let current_volume = sink.volume();
    sink.set_volume(current_volume + 0.1);
}
```

- The `PlaybackSettings` component now has a `muted` field which you can
use to spawn your audio in a muted state. `PlaybackSettings` also now
has a helper method `muted` which you can use when building the
component. E.g.:

```rust
commands.spawn((
    // ...
    AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
    PlaybackSettings::LOOP.with_spatial(true).muted(),
));
```

---------

Co-authored-by: Nathan Graule <solarliner@gmail.com>
2024-12-15 19:19:16 +00:00
Rob Parrett
33a1a5568c
Remove TODO and add docs about limitations of PlaybackMode::Once (#16769)
# Objective

Fixes #12359

## Solution

Implement alternative number 4.

https://github.com/bevyengine/bevy/issues/12359#issuecomment-2536422301
> I don't think that I agree with the premise of this issue anymore. I
am not sure that entities "magically" despawning themselves or
components removing themselves make for great defaults in an "ECS-based
API". This behavior is likely to be just as surprising to people.
>
> I think that the lack of sink re-usability should be treated as a bug
and possibly the documentation improved to reflect the current
limitations if it doesn't seem like a fix is forthcoming.
> -- me
2024-12-12 00:57:48 +00:00
Martín Maita
bfb2ff16e8
Update rodio requirement from 0.19 to 0.20 (#16359)
# Objective

- Supersedes #16344

## Solution

- Updated `rodio` version requirement to `0.20`.
-
[Changelog](https://github.com/RustAudio/rodio/blob/master/CHANGELOG.md)

## Testing

- CI checks.

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-03 17:55:42 +00:00
Carter Anderson
013e11a14f
AudioPlayer::new() (#16287)
# Objective

`AudioPlayer::<AudioSource>(assets.load("audio.mp3"))` is awkward and
complicated to type because the `AudioSource` generic type cannot be
elided. This is especially annoying because `AudioSource` is used in the
majority of cases. Most users don't need to think about it.

## Solution

Add an `AudioPlayer::new()` function that is hard-coded to
`AudioSource`, allowing `AudioPlayer::new(assets.load("audio.mp3"))`.
Prefer using that in the relevant places.
2024-11-08 01:51:50 +00:00
Joona Aalto
61e11ea440
Fix audio not playing (#15638)
# Objective

Someone (let's not name names here) might've been a bit of a goofball,
and happened to forget that "playing audio" should cause this thing
called "sound" to be emitted! That someone might not have realized that
queries should be updated to account for audio using wrapper components
instead of raw asset handles after #15573.

## Solution

Update systems, and listen to the relaxing soundscapes of `Windless
Slopes.ogg` 🎵
2024-10-04 01:07:09 +00:00
Joona Aalto
ed151e756c
Migrate audio to required components (#15573)
# Objective

What's that? Another PR for the grand migration to required components?
This time, audio!

## Solution

Deprecate `AudioSourceBundle`, `AudioBundle`, and `PitchBundle`, as per
the [chosen
proposal](https://hackmd.io/@bevy/required_components/%2Fzxgp-zMMRUCdT7LY1ZDQwQ).

However, we cannot call the component `AudioSource`, because that's what
the stored asset is called. I deliberated on a few names, like
`AudioHandle`, or even just `Audio`, but landed on `AudioPlayer`, since
it's probably the most accurate and "nice" name for this. Open to
alternatives though.

---

## Migration Guide

Replace all insertions of `AudioSoucreBundle`, `AudioBundle`, and
`PitchBundle` with the `AudioPlayer` component. The other components
required by it will now be inserted automatically.

In cases where the generics cannot be inferred, you may need to specify
them explicitly. For example:

```rust
commands.spawn(AudioPlayer::<AudioSource>(asset_server.load("sounds/sick_beats.ogg")));
```
2024-10-01 22:43:29 +00:00
Kristoffer Søholm
73af2b7d29
Cleanup unneeded lifetimes in bevy_asset (#15546)
# Objective

Fixes #15541

A bunch of lifetimes were added during the Assets V2 rework, but after
moving to async traits in #12550 they can be elided. That PR mentions
that this might be the case, but apparently it wasn't followed up on at
the time.

~~I ended up grepping for `<'a` and finding a similar case in
`bevy_reflect` which I also fixed.~~ (edit: that one was needed
apparently)

Note that elided lifetimes are unstable in `impl Trait`. If that gets
stabilized then we can elide even more.

## Solution

Remove the extra lifetimes.

## Testing

Everything still compiles. If I have messed something up there is a
small risk that some user code stops compiling, but all the examples
still work at least.

---

## Migration Guide

The traits `AssetLoader`, `AssetSaver` and `Process` traits from
`bevy_asset` now use elided lifetimes. If you implement these then
remove the named lifetime.
2024-09-30 21:54:59 +00:00
Zachary Harrold
d70595b667
Add core and alloc over std Lints (#15281)
# Objective

- Fixes #6370
- Closes #6581

## Solution

- Added the following lints to the workspace:
  - `std_instead_of_core`
  - `std_instead_of_alloc`
  - `alloc_instead_of_core`
- Used `cargo +nightly fmt` with [item level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A)
to split all `use` statements into single items.
- Used `cargo clippy --workspace --all-targets --all-features --fix
--allow-dirty` to _attempt_ to resolve the new linting issues, and
intervened where the lint was unable to resolve the issue automatically
(usually due to needing an `extern crate alloc;` statement in a crate
root).
- Manually removed certain uses of `std` where negative feature gating
prevented `--all-features` from finding the offending uses.
- Used `cargo +nightly fmt` with [crate level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A)
to re-merge all `use` statements matching Bevy's previous styling.
- Manually fixed cases where the `fmt` tool could not re-merge `use`
statements due to conditional compilation attributes.

## Testing

- Ran CI locally

## Migration Guide

The MSRV is now 1.81. Please update to this version or higher.

## Notes

- This is a _massive_ change to try and push through, which is why I've
outlined the semi-automatic steps I used to create this PR, in case this
fails and someone else tries again in the future.
- Making this change has no impact on user code, but does mean Bevy
contributors will be warned to use `core` and `alloc` instead of `std`
where possible.
- This lint is a critical first step towards investigating `no_std`
options for Bevy.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-09-27 00:59:59 +00:00
Clar Fon
efda7f3f9c
Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this
comment:
https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300

See #15375 for more reasoning/motivation.

## Rebasing (rerunning)

```rust
git switch simpler-lint-fixes
git reset --hard main
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "rustfmt"
cargo clippy --workspace --all-targets --all-features --fix
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "clippy"
git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887
```
2024-09-24 11:42:59 +00:00
Blazepaws
abac8c7b0f
Reflect derived traits on all components and resources: bevy_audio (#15211)
Solves https://github.com/bevyengine/bevy/issues/15187 for bevy_audio
2024-09-15 14:24:00 +00:00
BD103
6ec6a55645
Unify crate-level preludes (#15080)
# Objective

- Crate-level prelude modules, such as `bevy_ecs::prelude`, are plagued
with inconsistency! Let's fix it!

## Solution

Format all preludes based on the following rules:

1. All preludes should have brief documentation in the format of:
   > The _name_ prelude.
   >
> This includes the most common types in this crate, re-exported for
your convenience.
2. All documentation should be outer, not inner. (`///` instead of
`//!`.)
3. No prelude modules should be annotated with `#[doc(hidden)]`. (Items
within them may, though I'm not sure why this was done.)

## Testing

- I manually searched for the term `mod prelude` and updated all
occurrences by hand. 🫠

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-09-08 17:10:57 +00:00
Giacomo Stevanato
71c5f1e3e4
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965)
# Objective

- Fix issue #2611

## Solution

- Add `--generate-link-to-definition` to all the `rustdoc-args` arrays
in the `Cargo.toml`s (for docs.rs)
- Add `--generate-link-to-definition` to the `RUSTDOCFLAGS` environment
variable in the docs workflow (for dev-docs.bevyengine.org)
- Document all the workspace crates in the docs workflow (needed because
otherwise only the source code of the `bevy` package will be included,
making the argument useless)
- I think this also fixes #3662, since it fixes the bug on
dev-docs.bevyengine.org, while on docs.rs it has been fixed for a while
on their side.

---

## Changelog

- The source code viewer on docs.rs now includes links to the
definitions.
2024-07-29 23:10:16 +00:00
Coder-Joe458
8f5345573c
Remove manual --cfg docsrs (#14376)
# Objective

- Fixes #14132 

## Solution

- Remove the cfg docsrs
2024-07-22 18:58:04 +00:00
github-actions[bot]
8df10d2713
Bump Version after Release (#14219)
Bump version after release
This PR has been auto-generated

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2024-07-08 12:54:08 +00:00
Joseph
5876352206
Optimize common usages of AssetReader (#14082)
# Objective

The `AssetReader` trait allows customizing the behavior of fetching
bytes for an `AssetPath`, and expects implementors to return `dyn
AsyncRead + AsyncSeek`. This gives implementors of `AssetLoader` great
flexibility to tightly integrate their asset loading behavior with the
asynchronous task system.

However, almost all implementors of `AssetLoader` don't use the async
functionality at all, and just call `AsyncReadExt::read_to_end(&mut
Vec<u8>)`. This is incredibly inefficient, as this method repeatedly
calls `poll_read` on the trait object, filling the vector 32 bytes at a
time. At my work we have assets that are hundreds of megabytes which
makes this a meaningful overhead.

## Solution

Turn the `Reader` type alias into an actual trait, with a provided
method `read_to_end`. This provided method should be more efficient than
the existing extension method, as the compiler will know the underlying
type of `Reader` when generating this function, which removes the
repeated dynamic dispatches and allows the compiler to make further
optimizations after inlining. Individual implementors are able to
override the provided implementation -- for simple asset readers that
just copy bytes from one buffer to another, this allows removing a large
amount of overhead from the provided implementation.

Now that `Reader` is an actual trait, I also improved the ergonomics for
implementing `AssetReader`. Currently, implementors are expected to box
their reader and return it as a trait object, which adds unnecessary
boilerplate to implementations. This PR changes that trait method to
return a pseudo trait alias, which allows implementors to return `impl
Reader` instead of `Box<dyn Reader>`. Now, the boilerplate for boxing
occurs in `ErasedAssetReader`.

## Testing

I made identical changes to my company's fork of bevy. Our app, which
makes heavy use of `read_to_end` for asset loading, still worked
properly after this. I am not aware if we have a more systematic way of
testing asset loading for correctness.

---

## Migration Guide

The trait method `bevy_asset::io::AssetReader::read` (and `read_meta`)
now return an opaque type instead of a boxed trait object. Implementors
of these methods should change the type signatures appropriately

```rust
impl AssetReader for MyReader {
    // Before
    async fn read<'a>(&'a self, path: &'a Path) -> Result<Box<Reader<'a>>, AssetReaderError> {
        let reader = // construct a reader
        Box::new(reader) as Box<Reader<'a>>
    }

    // After
    async fn read<'a>(&'a self, path: &'a Path) -> Result<impl Reader + 'a, AssetReaderError> {
        // create a reader
    }
}
```

`bevy::asset::io::Reader` is now a trait, rather than a type alias for a
trait object. Implementors of `AssetLoader::load` will need to adjust
the method signature accordingly

```rust
impl AssetLoader for MyLoader {
    async fn load<'a>(
        &'a self,
        // Before:
        reader: &'a mut bevy::asset::io::Reader,
        // After:
        reader: &'a mut dyn bevy::asset::io::Reader,
        _: &'a Self::Settings,
        load_context: &'a mut LoadContext<'_>,
    ) -> Result<Self::Asset, Self::Error> {
}
```

Additionally, implementors of `AssetReader` that return a type
implementing `futures_io::AsyncRead` and `AsyncSeek` might need to
explicitly implement `bevy::asset::io::Reader` for that type.

```rust
impl bevy::asset::io::Reader for MyAsyncReadAndSeek {}
```
2024-07-01 19:59:42 +00:00
BD103
b389e7baba
Bump rodio to 0.19 (#14090)
# Objective

- Though Rodio will eventually be replaced with Kira for `bevy_audio`,
we should not let it languish.

## Solution

- Bump Rodio to 0.19.
- This is [the
changelog](27f2b42406/CHANGELOG.md (version-0190-2024-06-29)).
No apparent breaking changes, only 1 feature and 1 fix.

## Testing

- Run an example that uses audio, on both native and WASM.

---

## Changelog

- Bumped Rodio to 0.19.
2024-07-01 14:41:49 +00:00
Rob Parrett
e46e246581
Fix a few "repeated word" typos (#13955)
# Objective

Stumbled on one of these and went digging for more

## Solution

```diff
- word word
+ word
```
2024-06-20 21:35:20 +00:00
BD103
7d3fcd5067
Update to rodio 0.18 (#13612)
# Objective

- Adopted from #13528.
- `rodio` released 0.18! While we are working on migrating away from it
and towards `kira`, it is still good to keep our dependencies
up-to-date.

## Solution

- Update `Cargo.toml` to depend on `rodio` 0.18.
- #13528 was failing because it didn't update `rodio` for
`wasm32-unknown-unknown` too.

## Testing

- The CI should catch any errors here, but you can also run an audio
example if you want like `spatial_audio_2d`.

---

## Changelog

- Updated `rodio` to 0.18.

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-02 14:25:51 +00:00
BD103
e357b63448
Add README.md to all crates (#13184)
# Objective

- `README.md` is a common file that usually gives an overview of the
folder it is in.
- When on <https://crates.io>, `README.md` is rendered as the main
description.
- Many crates in this repository are lacking `README.md` files, which
makes it more difficult to understand their purpose.

<img width="1552" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/78ebf91d-b0c4-4b18-9874-365d6310640f">

- There are also a few inconsistencies with `README.md` files that this
PR and its follow-ups intend to fix.

## Solution

- Create a `README.md` file for all crates that do not have one.
- This file only contains the title of the crate (underscores removed,
proper capitalization, acronyms expanded) and the <https://shields.io>
badges.
- Remove the `readme` field in `Cargo.toml` for `bevy` and
`bevy_reflect`.
- This field is redundant because [Cargo automatically detects
`README.md`
files](https://doc.rust-lang.org/cargo/reference/manifest.html#the-readme-field).
The field is only there if you name it something else, like `INFO.md`.
- Fix capitalization of `bevy_utils`'s `README.md`.
- It was originally `Readme.md`, which is inconsistent with the rest of
the project.
- I created two commits renaming it to `README.md`, because Git appears
to be case-insensitive.
- Expand acronyms in title of `bevy_ptr` and `bevy_utils`.
- In the commit where I created all the new `README.md` files, I
preferred using expanded acronyms in the titles. (E.g. "Bevy Developer
Tools" instead of "Bevy Dev Tools".)
- This commit changes the title of existing `README.md` files to follow
the same scheme.
- I do not feel strongly about this change, please comment if you
disagree and I can revert it.
- Add <https://shields.io> badges to `bevy_time` and `bevy_transform`,
which are the only crates currently lacking them.

---

## Changelog

- Added `README.md` files to all crates missing it.
2024-05-02 18:56:00 +00:00
Brezak
368c5cef1a
Implement clone for most bundles. (#12993)
# Objective

Closes #12985.

## Solution

- Derive clone for most types with bundle in their name.
- Bundle types missing clone:
-
[`TextBundle`](https://docs.rs/bevy/latest/bevy/prelude/struct.TextBundle.html)
(Contains
[`ContentSize`](https://docs.rs/bevy/latest/bevy/ui/struct.ContentSize.html)
which can't be cloned because it itself contains a `Option<MeasureFunc>`
where
[`MeasureFunc`](https://docs.rs/taffy/0.3.18/taffy/node/enum.MeasureFunc.html)
isn't clone)
-
[`ImageBundle`](https://docs.rs/bevy/latest/bevy/prelude/struct.ImageBundle.html)
(Same as `TextBundle`)
-
[`AtlasImageBundle`](https://docs.rs/bevy/latest/bevy/prelude/struct.AtlasImageBundle.html)
(Will be deprecated in 0.14 there's no point)
2024-04-16 16:37:09 +00:00
Remi Godin
c223fbb4c8
updated audio_source.rs documentation (#12765)
# Objective
- Fixes #12677 

## Solution
Updated documentation to make it explicit that enabling the appropriate
optional features is required to use the supported audio file format, as
well as provided link to the Bevy docs listing the optional features.

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-03-28 19:10:09 +00:00
James Liu
f096ad4155
Set the logo and favicon for all of Bevy's published crates (#12696)
# Objective
Currently the built docs only shows the logo and favicon for the top
level `bevy` crate. This makes views like
https://docs.rs/bevy_ecs/latest/bevy_ecs/ look potentially unrelated to
the project at first glance.

## Solution
Reproduce the docs attributes for every crate that Bevy publishes.

Ideally this would be done with some workspace level Cargo.toml control,
but AFAICT, such support does not exist.
2024-03-25 18:52:50 +00:00
Ame
72c51cdab9
Make feature(doc_auto_cfg) work (#12642)
# Objective

- In #12366 `![cfg_attr(docsrs, feature(doc_auto_cfg))] `was added. But
to apply it it needs `--cfg=docsrs` in rustdoc-args.


## Solution

- Apply `--cfg=docsrs` to all crates and CI.

I also added `[package.metadata.docs.rs]` to all crates to avoid adding
code behind a feature and forget adding the metadata.

Before:

![Screenshot 2024-03-22 at 00 51
57](https://github.com/bevyengine/bevy/assets/104745335/6a9dfdaa-8710-4784-852b-5f9b74e3522c)

After:
![Screenshot 2024-03-22 at 00 51
32](https://github.com/bevyengine/bevy/assets/104745335/c5bd6d8e-8ddb-45b3-b844-5ecf9f88961c)
2024-03-23 02:22:52 +00:00
Arthur Brussee
ac49dce4ca
Use async-fn in traits rather than BoxedFuture (#12550)
# Objective

Simplify implementing some asset traits without Box::pin(async move{})
shenanigans.
Fixes (in part) https://github.com/bevyengine/bevy/issues/11308

## Solution
Use async-fn in traits when possible in all traits. Traits with return
position impl trait are not object safe however, and as AssetReader and
AssetWriter are both used with dynamic dispatch, you need a Boxed
version of these futures anyway.

In the future, Rust is [adding
](https://blog.rust-lang.org/2023/12/21/async-fn-rpit-in-traits.html)proc
macros to generate these traits automatically, and at some point in the
future dyn traits should 'just work'. Until then.... this seemed liked
the right approach given more ErasedXXX already exist, but, no clue if
there's plans here! Especially since these are public now, it's a bit of
an unfortunate API, and means this is a breaking change.

In theory this saves some performance when these traits are used with
static dispatch, but, seems like most code paths go through dynamic
dispatch, which boxes anyway.

I also suspect a bunch of the lifetime annotations on these function
could be simplified now as the BoxedFuture was often the only thing
returned which needed a lifetime annotation, but I'm not touching that
for now as traits + lifetimes can be so tricky.

This is a revival of
[pull/11362](https://github.com/bevyengine/bevy/pull/11362) after a
spectacular merge f*ckup, with updates to the latest Bevy. Just to recap
some discussion:
- Overall this seems like a win for code quality, especially when
implementing these traits, but a loss for having to deal with ErasedXXX
variants.
- `ConditionalSend` was the preferred name for the trait that might be
Send, to deal with wasm platforms.
- When reviewing be sure to disable whitespace difference, as that's 95%
of the PR.


## Changelog
- AssetReader, AssetWriter, AssetLoader, AssetSaver and Process now use
async-fn in traits rather than boxed futures.

## Migration Guide
- Custom implementations of AssetReader, AssetWriter, AssetLoader,
AssetSaver and Process should switch to async fn rather than returning a
bevy_utils::BoxedFuture.
- Simultaniously, to use dynamic dispatch on these traits you should
instead use dyn ErasedXXX.
2024-03-18 17:56:57 +00:00
Rob Parrett
c9e32858d7
Fix leftover references to children when despawning audio entities (#12407)
# Objective

Fixes #12402

## Solution

Use `despawn_recursive` instead of `despawn` for despawning
`PlaybackMode::Despawn` audio.

## Migration Guide

`PlaybackSettings::DESPAWN` (`PlaybackMode::Despawn`) now despawns the
audio entity's children as well. If you were relying on the previous
behavior, you may be able to use `PlaybackMode::Remove`, or you may need
to use `PlaybackMode::Once` and manage your audio component lifecycle
manually.
2024-03-11 18:16:13 +00:00
Al M
52e3f2007b
Add "all-features = true" to docs.rs metadata for most crates (#12366)
# Objective

Fix missing `TextBundle` (and many others) which are present in the main
crate as default features but optional in the sub-crate. See:

- https://docs.rs/bevy/0.13.0/bevy/ui/node_bundles/index.html
- https://docs.rs/bevy_ui/0.13.0/bevy_ui/node_bundles/index.html

~~There are probably other instances in other crates that I could track
down, but maybe "all-features = true" should be used by default in all
sub-crates? Not sure.~~ (There were many.) I only noticed this because
rust-analyzer's "open docs" features takes me to the sub-crate, not the
main one.

## Solution

Add "all-features = true" to docs.rs metadata for crates that use
features.

## Changelog

### Changed

- Unified features documented on docs.rs between main crate and
sub-crates
2024-03-08 20:03:09 +00:00
Nathan Graule
8eae1d930e
Contribution guidelines for bevy_audio (#12338)
# Objective

Provide guidelines for contributing code to `bevy_audio`, with a focus
on the critical sections of the audio engine.

## Changelog

Added to the crate-level documentation comment with a section
introducing audio programming, real-time safety and why it is important
to audio programming, as well as recommendations for some programming
use-cases. The section concludes with links to more resources about
audio programming.

I might have gone overboard with the writeup, but I didn't want to
assume a lot out of potential `bevy_audio` contributors, and so I spent
a bit of time defining terms as simply as I could.

I didn't want to pressure people to do so, but the first link on the
additional resources should really be "required reading" as it goes more
in depth about the why and how of audio programming.

---------

Co-authored-by: Nathan Graule <nathan.graule@arturia.com>
2024-03-08 19:49:54 +00:00
François
212dc6017d
don't depend directly on oboe (#12316)
# Objective

- Avoid version mismatch
- When cpal updates oboe in a patch release, this breaks android support
for Bevy

## Solution

- Use the same version of oboe as cpal by relying on it to re-export the
feature
2024-03-05 17:23:12 +00:00
Ame
ee2fdc094c
Fix duplicate dependencies on raw-window-handle (#12309)
# Objective

cpal has been updated to [0.15.3](https://crates.io/crates/cpal/0.15.3).
we can remove the skip to avoid check for cpal 0.15.2 dependencies in
deny.toml

cpal now uses ndk 8.0 and Oboe 6.0, so we only have a version for
raw-window-handle, version 0.6

## Solution

- Remove temporal fix that skipped the check for the cpal dependency.
- Update oboe to 0.6

Fixes https://github.com/bevyengine/bevy/issues/11917
2024-03-05 08:24:37 +00:00
github-actions[bot]
e7c3359c4b
Bump Version after Release (#12020)
Fixes #12016.

Bump version after release
This PR has been auto-generated

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François <mockersf@gmail.com>
2024-02-21 20:58:59 +00:00
Carter Anderson
abb8c353f4
Release 0.13.0 (#11920)
Bump Bevy crates to 0.13.0 in preparation for release.

(Note that we accidentally skipped the `0.13.0-dev` step this cycle)
2024-02-17 09:24:25 +00:00
Tristan Guichaoua
694c06f3d0
Inverse missing_docs logic (#11676)
# Objective

Currently the `missing_docs` lint is allowed-by-default and enabled at
crate level when their documentations is complete (see #3492).
This PR proposes to inverse this logic by making `missing_docs`
warn-by-default and mark crates with imcomplete docs allowed.

## Solution

Makes `missing_docs` warn at workspace level and allowed at crate level
when the docs is imcomplete.
2024-02-03 21:40:55 +00:00
Rob Parrett
29224768e4
Optional override for global spatial scale (#10419)
# Objective

Fixes #10414.

That issue and its comments do a great job of laying out the case for
this.

## Solution

Added an optional `spatial_scale` field to `PlaybackSettings`, which
overrides the default value set on `AudioPlugin`.

## Changelog

- `AudioPlugin::spatial_scale` has been renamed to
`default_spatial_scale`.
- `SpatialScale` is no longer a resource and is wrapped by
`DefaultSpatialScale`.
- Added an optional `spatial_scale` to `PlaybackSettings`.

## Migration Guide

`AudioPlugin::spatial_scale` has been renamed to `default_spatial_scale`
and the default spatial scale can now be overridden on individual audio
sources with `PlaybackSettings::spatial_scale`.

If you were modifying or reading `SpatialScale` at run time, use
`DefaultSpatialScale` instead.

```rust
// before
app.add_plugins(DefaultPlugins.set(AudioPlugin {
    spatial_scale: SpatialScale::new(AUDIO_SCALE),
    ..default()
}));

// after
app.add_plugins(DefaultPlugins.set(AudioPlugin {
    default_spatial_scale: SpatialScale::new(AUDIO_SCALE),
    ..default()
}));
```
2024-01-25 16:29:35 +00:00
irate
c29a9729a4
Remove the ability to ignore global volume (#11092)
# Objective

The ability to ignore the global volume doesn't seem desirable and
complicates the API.

#7706 added global volume and the ability to ignore it, but there was no
further discussion about whether that's useful. Feel free to discuss
here :)

## Solution

Replace the `Volume` type's functionality with the `VolumeLevel`. Remove
`VolumeLevel`.

I also removed `DerefMut` derive that effectively made the volume `pub`
and actually ensured that the volume isn't set below `0` even in release
builds.

## Migration Guide

The option to ignore the global volume using `Volume::Absolute` has been
removed and `Volume` now stores the volume level directly, removing the
need for the `VolumeLevel` struct.
2024-01-15 15:31:54 +00:00
Jakob Hellermann
a657478675
resolve all internal ambiguities (#10411)
- ignore all ambiguities that are not a problem
- remove `.before(Assets::<Image>::track_assets),` that points into a
different schedule (-> should this be caught?)
- add some explicit orderings:
- run `poll_receivers` and `update_accessibility_nodes` after
`window_closed` in `bevy_winit::accessibility`
  - run `bevy_ui::accessibility::calc_bounds` after `CameraUpdateSystem`
- run ` bevy_text::update_text2d_layout` and `bevy_ui::text_system`
after `font_atlas_set::remove_dropped_font_atlas_sets`
- add `app.ignore_ambiguity(a, b)` function for cases where you want to
ignore an ambiguity between two independent plugins `A` and `B`
- add `IgnoreAmbiguitiesPlugin` in `DefaultPlugins` that allows
cross-crate ambiguities like `bevy_animation`/`bevy_ui`
- Fixes https://github.com/bevyengine/bevy/issues/9511

## Before
**Render**
![render_schedule_Render
dot](https://github.com/bevyengine/bevy/assets/22177966/1c677968-7873-40cc-848c-91fca4c8e383)

**PostUpdate**
![schedule_PostUpdate
dot](https://github.com/bevyengine/bevy/assets/22177966/8fc61304-08d4-4533-8110-c04113a7367a)

## After
**Render**
![render_schedule_Render
dot](https://github.com/bevyengine/bevy/assets/22177966/462f3b28-cef7-4833-8619-1f5175983485)
**PostUpdate**
![schedule_PostUpdate
dot](https://github.com/bevyengine/bevy/assets/22177966/8cfb3d83-7842-4a84-9082-46177e1a6c70)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
2024-01-09 19:08:15 +00:00
Tygyh
1568d4a415
Reorder impl to be the same as the trait (#11076)
# Objective

- Make the implementation order consistent between all sources to fit
the order in the trait.

## Solution

- Change the implementation order.
2023-12-24 17:43:55 +00:00
Tygyh
7b8305e5b4
Remove unnecessary parens (#11075)
# Objective

- Increase readability.

## Solution

- Remove unnecessary parens.
2023-12-24 17:43:01 +00:00
Mateusz Wachowiak
1523e8c409
Non-Intrusive refactor of play_queued_audio_system() (#10910)
# Objective

- Improve readability.
- Somewhat relates to #10896.

## Solution

- Use early returns to minimize nesting.
- Change `emitter_translation` to use `if let` instead of `map`.
2023-12-09 14:27:39 +00:00
irate
a4c27288c7
Deduplicate systems in bevy_audio (#10906)
# Objective
The `update_emitter_positions`, and `update_listener_positions` systems
are added for every call to `add_audio_source`.
Instead, add them once in the `AudioPlugin` directly.

Also merged the calls to `add_systems`.


Caught while working on my schedule visualizer c:
2023-12-07 19:43:16 +00:00
tygyh
fd308571c4
Remove unnecessary path prefixes (#10749)
# Objective

- Shorten paths by removing unnecessary prefixes

## Solution

- Remove the prefixes from many paths which do not need them. Finding
the paths was done automatically using built-in refactoring tools in
Jetbrains RustRover.
2023-11-28 23:43:40 +00:00
Sludge
b19ea0dd1d
Reflect and register audio-related types (#10484)
# Objective

These type are unavailable to editors and scripting interfaces making
use of reflection.

## Solution

`#[derive(Reflect)]` and call `.register_type` during plugin
initialization.

---

## Changelog

### Added

- Implement `Reflect` for audio-related types, and register them.
2023-11-28 22:26:58 +00:00