François
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59d98de194
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naming coherence for cameras (#995)
naming coherence for cameras
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2020-12-03 13:46:15 -08:00 |
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Carter Anderson
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7628f4a64e
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combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863)
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
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2020-11-15 20:32:23 -08:00 |
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Marek Legris
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474bb5403e
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Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
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2020-09-14 14:00:32 -07:00 |
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Carter Anderson
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3d09459813
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add more doc comments and clean up some public exports
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2020-08-09 16:13:04 -07:00 |
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Carter Anderson
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07858aa348
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scene: fix dynamically loading RenderPipelines scenes
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2020-08-02 19:33:27 -07:00 |
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Carter Anderson
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2929197d9b
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render: add RenderPass queries. move ui to its own pass
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2020-07-28 20:11:27 -07:00 |
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Thomas Herzog
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b4c185eb0c
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cargo fmt
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2020-07-26 21:10:18 +02:00 |
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Carter Anderson
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726eb37198
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use rh coordinate system in 2d
z = 0 is now "farthest back" and z=1000 "farthest forward"
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2020-07-19 17:00:08 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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Carter Anderson
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981687ae41
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remove ui camera now that default 2d camera is identical
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2020-06-27 10:21:20 -07:00 |
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Carter Anderson
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69925f0817
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render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
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2020-06-25 23:04:08 -07:00 |
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Carter Anderson
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92c44320ee
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ecs: rename EntityArchetype to ComponentSet
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2020-06-25 11:21:56 -07:00 |
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Carter Anderson
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1ef4fbf005
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ui: rework so Nodes now use transforms and z-sort happens
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2020-06-25 10:13:00 -07:00 |
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Carter Anderson
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ca8625c407
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render: ActiveCameras resource and system
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2020-06-23 15:58:06 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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031a0c6d58
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camera: add scale component to camera entities
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2020-06-22 13:26:49 -07:00 |
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Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
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Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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21a79c56a7
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camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
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2020-05-31 10:31:18 -07:00 |
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Carter Anderson
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a463c040d7
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use bottom left origin for ui
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2020-05-30 21:15:55 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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51d41b2302
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camera: remove active camera components in favor of camera names
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2020-05-29 22:07:55 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
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Carter Anderson
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c5ab7df98f
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automatically detect bevy meta crate in derive macros
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2020-05-24 12:39:23 -07:00 |
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Carter Anderson
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115a009c16
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cargo fmt
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2020-04-24 18:55:15 -07:00 |
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Carter Anderson
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87066cafd3
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move bevy crates to their own folder
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2020-04-24 17:57:20 -07:00 |
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