79 lines
2.4 KiB
Rust
79 lines
2.4 KiB
Rust
use crate::{
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camera::{Camera, OrthographicProjection, PerspectiveProjection, VisibleEntities},
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pipeline::RenderPipelines,
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render_graph::base,
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Draw, Mesh,
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};
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use base::MainPass;
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use bevy_asset::Handle;
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use bevy_ecs::Bundle;
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use bevy_math::Vec3;
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use bevy_transform::components::{GlobalTransform, Transform};
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/// A component bundle for "mesh" entities
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#[derive(Bundle, Default)]
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pub struct MeshBundle {
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pub mesh: Handle<Mesh>,
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub main_pass: MainPass,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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/// A component bundle for "3d camera" entities
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#[derive(Bundle)]
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pub struct Camera3dBundle {
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pub camera: Camera,
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pub perspective_projection: PerspectiveProjection,
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pub visible_entities: VisibleEntities,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for Camera3dBundle {
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fn default() -> Self {
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Camera3dBundle {
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camera: Camera {
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name: Some(base::camera::CAMERA_3D.to_string()),
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..Default::default()
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},
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perspective_projection: Default::default(),
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visible_entities: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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}
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}
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}
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/// A component bundle for "2d camera" entities
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#[derive(Bundle)]
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pub struct Camera2dBundle {
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pub camera: Camera,
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pub orthographic_projection: OrthographicProjection,
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pub visible_entities: VisibleEntities,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for Camera2dBundle {
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fn default() -> Self {
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// we want 0 to be "closest" and +far to be "farthest" in 2d, so we offset
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// the camera's translation by far and use a right handed coordinate system
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let far = 1000.0;
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Camera2dBundle {
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camera: Camera {
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name: Some(base::camera::CAMERA_2D.to_string()),
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..Default::default()
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},
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orthographic_projection: OrthographicProjection {
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far,
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..Default::default()
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},
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visible_entities: Default::default(),
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transform: Transform::from_translation(Vec3::new(0.0, 0.0, far - 0.1)),
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global_transform: Default::default(),
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}
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}
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}
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