Carter Anderson
|
88ecc9ed43
|
port ui over to new render graph
|
2020-02-07 22:42:30 -08:00 |
|
Carter Anderson
|
d76b2b032e
|
entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
|
2020-01-26 21:44:01 -08:00 |
|
Carter Anderson
|
5ca84dbde0
|
add new materials to example
|
2020-01-26 00:24:50 -08:00 |
|
Carter Anderson
|
3783deed07
|
rename object3d to mesh
|
2020-01-19 02:10:29 -08:00 |
|
Carter Anderson
|
ec4ca5559f
|
EntityArchetype proc macro
|
2020-01-19 02:02:12 -08:00 |
|
Carter Anderson
|
48cf0190ad
|
add comments about future entity archetype plans
|
2020-01-18 15:39:03 -08:00 |
|
Carter Anderson
|
e0753c8ace
|
entity archetypes
(for organization and compile time speedups)
|
2020-01-18 15:36:24 -08:00 |
|
Carter Anderson
|
3a674394b9
|
add immutable versions of run_on_hierarchy to save allocations
|
2020-01-17 01:29:01 -08:00 |
|
Carter Anderson
|
7037c8c494
|
cargo fmt
|
2020-01-14 22:23:00 -08:00 |
|
Carter Anderson
|
5433ba7ea1
|
add prelude
|
2020-01-13 19:20:58 -08:00 |
|
Carter Anderson
|
ae325846ff
|
Node tree structure
|
2020-01-12 22:18:17 -08:00 |
|