Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2e2fa4fef4 
							
						 
					 
					
						
						
							
							make Mesh::attribute() immutable ( #774 )  
						
						
						
					 
					
						2020-11-02 22:54:20 -08:00 
						 
				 
			
				
					
						
							
							
								Nicholas Rishel 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							53c4c45eca 
							
						 
					 
					
						
						
							
							Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )  
						
						... 
						
						
						
						Use embedded glslang for runtime glsl-to-spirv and add Android example 
						
					 
					
						2020-11-02 16:30:30 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44b3e24e32 
							
						 
					 
					
						
						
							
							fix mesh allocation bug and public mesh api improvements ( #768 )  
						
						
						
					 
					
						2020-11-02 13:15:07 -08:00 
						 
				 
			
				
					
						
							
							
								simlay 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9cc6368b28 
							
						 
					 
					
						
						
							
							An initial xcode setup for using xcode ( #539 )  
						
						... 
						
						
						
						An example of bevy using xcode 
						
					 
					
						2020-10-31 14:36:24 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4645da30c8 
							
						 
					 
					
						
						
							
							Mesh overhaul with custom vertex attributes  #592  ( #599 )  
						
						... 
						
						
						
						Mesh overhaul with custom vertex attributes 
						
					 
					
						2020-10-30 19:21:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad940fbf6e 
							
						 
					 
					
						
						
							
							Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )  
						
						
						
					 
					
						2020-10-30 18:04:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1d4a95db62 
							
						 
					 
					
						
						
							
							ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )  
						
						
						
					 
					
						2020-10-29 23:39:55 -07:00 
						 
				 
			
				
					
						
							
							
								Alex Hirsch 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b051d3353 
							
						 
					 
					
						
						
							
							Add SamplerDescriptor to Texture ( #399 ) ( #747 )  
						
						... 
						
						
						
						GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct. 
						
					 
					
						2020-10-29 14:22:45 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f88cfabdde 
							
						 
					 
					
						
						
							
							asset: WasmAssetIo ( #703 )  
						
						... 
						
						
						
						asset: WasmAssetIo 
						
					 
					
						2020-10-19 17:29:31 -07:00 
						 
				 
			
				
					
						
							
							
								tigregalis 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03bc5d7fdd 
							
						 
					 
					
						
						
							
							two-way conversions between Color-Vec4 and Color-[f32; 4] ( #688 )  
						
						... 
						
						
						
						two-way conversions between `Color`-`Vec4` and `Color`-`[f32; 4]` - use `impl From` instead of `impl Into` 
						
					 
					
						2020-10-19 12:37:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c32e637384 
							
						 
					 
					
						
						
							
							Asset system rework and GLTF scene loading ( #693 )  
						
						
						
					 
					
						2020-10-18 13:48:15 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5acebed731 
							
						 
					 
					
						
						
							
							Transform and GlobalTransform are now Similarities ( #596 )  
						
						... 
						
						
						
						Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-10-18 13:03:16 -07:00 
						 
				 
			
				
					
						
							
							
								David Ackerman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ba45849f3 
							
						 
					 
					
						
						
							
							Add default for texture format ( #675 )  
						
						
						
					 
					
						2020-10-16 11:44:31 -07:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fccfa12d3b 
							
						 
					 
					
						
						
							
							do not depend on spirv on wasm target ( #689 )  
						
						... 
						
						
						
						do not use spirv for wasm target 
						
					 
					
						2020-10-16 11:12:55 -07:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							76cc25823d 
							
						 
					 
					
						
						
							
							can change window settings at runtime ( #644 )  
						
						... 
						
						
						
						can change window settings at runtime 
						
					 
					
						2020-10-15 11:42:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5e7c36d1c1 
							
						 
					 
					
						
						
							
							Fix example colors ( #672 )  
						
						
						
					 
					
						2020-10-12 16:54:22 -07:00 
						 
				 
			
				
					
						
							
							
								walterpie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							53d6d10506 
							
						 
					 
					
						
						
							
							Register IndexFormat as a property ( #664 )  
						
						
						
					 
					
						2020-10-12 10:22:10 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32b122e1c5 
							
						 
					 
					
						
						
							
							Update color.rs ( #670 )  
						
						... 
						
						
						
						Co-authored-by: Julian Heinken <julian.heinken@gmail.com> 
						
					 
					
						2020-10-12 10:19:06 -07:00 
						 
				 
			
				
					
						
							
							
								Grayson Burton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							354d71cc1f 
							
						 
					 
					
						
						
							
							The Great Debuggening ( #632 )  
						
						... 
						
						
						
						The Great Debuggening 
						
					 
					
						2020-10-08 11:43:01 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a92790c011 
							
						 
					 
					
						
						
							
							sRGB awareness for Color ( #616 )  
						
						... 
						
						
						
						Color is now sRGB aware, added SrgbColorSpace trait for f32 
						
					 
					
						2020-10-08 10:30:23 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							219527ed7d 
							
						 
					 
					
						
						
							
							Iter added camera to update their projection ( #488 )  
						
						
						
					 
					
						2020-10-05 10:41:34 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dd07674b59 
							
						 
					 
					
						
						
							
							github actions: use stable clippy ( #577 )  
						
						
						
					 
					
						2020-09-25 21:34:47 -07:00 
						 
				 
			
				
					
						
							
							
								Gray Olson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							afc656701d 
							
						 
					 
					
						
						
							
							switch to u32 indices by default ( #572 )  
						
						
						
					 
					
						2020-09-25 14:29:30 -07:00 
						 
				 
			
				
					
						
							
							
								Gray Olson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7c8882c04 
							
						 
					 
					
						
						
							
							Index buffer specialization ( #568 )  
						
						... 
						
						
						
						index buffer specialization 
						
					 
					
						2020-09-25 12:13:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a768bae33b 
							
						 
					 
					
						
						
							
							properly update bind group ids when setting dynamic bindings. ( #560 )  
						
						
						
					 
					
						2020-09-23 13:20:14 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74dba5f36b 
							
						 
					 
					
						
						
							
							release: 0.2.1 ( #533 )  
						
						
						
					 
					
						2020-09-20 15:58:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba5af4dd56 
							
						 
					 
					
						
						
							
							release: 0.2.0 ( #520 )  
						
						
						
					 
					
						2020-09-19 15:29:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ad6671db 
							
						 
					 
					
						
						
							
							ecs: use generational entity ids and other optimizations ( #504 )  
						
						... 
						
						
						
						ecs: use generational entity ids and other optimizations 
						
					 
					
						2020-09-17 17:16:38 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							474bb5403e 
							
						 
					 
					
						
						
							
							Transform Rewrite ( #374 )  
						
						... 
						
						
						
						Remove individual Translation / Rotation / Scale components in favor of a combined Transform component 
						
					 
					
						2020-09-14 14:00:32 -07:00 
						 
				 
			
				
					
						
							
							
								Logan Magee 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bc5e4cb1e 
							
						 
					 
					
						
						
							
							render: Export specific items outside of prelude ( #473 )  
						
						... 
						
						
						
						It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like
`use bevy::prelude::Camera3dComponent`
which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root. 
						
					 
					
						2020-09-11 16:23:21 -07:00 
						 
				 
			
				
					
						
							
							
								BimDav 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ef18e2608 
							
						 
					 
					
						
						
							
							Resource change tracking ( #388 )  
						
						... 
						
						
						
						* Add mutated tracker on resources and ChangedRes query for added or mutated resources.
* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.
* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.
* Add OrRes for a logical or in tuples of Resource queries.
* Separate resource query get() in is_some() and get() methods for clarity
* Remove unneeded unsafe
* Change ResMut::new() 
						
					 
					
						2020-09-10 13:15:02 -07:00 
						 
				 
			
				
					
						
							
							
								Smite Rust 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9ce7f4e82 
							
						 
					 
					
						
						
							
							update dependencies ( #470 )  
						
						
						
					 
					
						2020-09-10 12:54:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							413caae7bb 
							
						 
					 
					
						
						
							
							resolve errors from latest clippy version  
						
						
						
					 
					
						2020-09-07 15:00:03 -07:00 
						 
				 
			
				
					
						
							
							
								julhe 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc3e99388a 
							
						 
					 
					
						
						
							
							Allowing glTFs to be loaded that don't have uvs and normals ( #406 )  
						
						... 
						
						
						
						allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros 
						
					 
					
						2020-09-03 17:30:10 -07:00 
						 
				 
			
				
					
						
							
							
								Michael Hills 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38a982b28d 
							
						 
					 
					
						
						
							
							iOS: use shaderc-rs for glsl to spirv compilation ( #324 )  
						
						
						
					 
					
						2020-09-01 11:06:15 -07:00 
						 
				 
			
				
					
						
							
							
								wyhaya 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8106f770de 
							
						 
					 
					
						
						
							
							Add Color::hex fn ( #362 )  
						
						... 
						
						
						
						Add Color::hex fn 
						
					 
					
						2020-08-30 11:27:37 -07:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad460159b0 
							
						 
					 
					
						
						
							
							add bevy_render::pass::ClearColor to prelude ( #396 )  
						
						... 
						
						
						
						It is common for users to want to set their clear color. 
						
					 
					
						2020-08-30 11:20:11 -07:00 
						 
				 
			
				
					
						
							
							
								Hugo Lindsay 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00be5d083e 
							
						 
					 
					
						
						
							
							UI component bundles derive clone ( #390 )  
						
						... 
						
						
						
						make Draw, TextStyle, and the rest of the ui components derive clone 
						
					 
					
						2020-08-29 16:49:39 -07:00 
						 
				 
			
				
					
						
							
							
								Robbie Davenport 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4aabe983ec 
							
						 
					 
					
						
						
							
							Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )  
						
						... 
						
						
						
						switch to ahash for HashMaps and HashSets via a new bevy_utils crate 
						
					 
					
						2020-08-28 17:08:51 -07:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c40e29bca3 
							
						 
					 
					
						
						
							
							Update icosphere dependency and add a limit to subdivisions. ( #379 )  
						
						
						
					 
					
						2020-08-28 16:52:06 -07:00 
						 
				 
			
				
					
						
							
							
								Guillaume DALLENNE 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d64882ffbf 
							
						 
					 
					
						
						
							
							add Color::rgb_u8 and Color::rgba_u8 ( #381 )  
						
						
						
					 
					
						2020-08-28 16:50:49 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89a1d360c1 
							
						 
					 
					
						
						
							
							Fix despawn ( #361 )  
						
						... 
						
						
						
						* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode 
						
					 
					
						2020-08-26 23:03:55 -07:00 
						 
				 
			
				
					
						
							
							
								multun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							022a31fd8f 
							
						 
					 
					
						
						
							
							fix formatting / clippy warnings ( #295 )  
						
						
						
					 
					
						2020-08-22 18:35:40 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b925e22949 
							
						 
					 
					
						
						
							
							0.1.3 upgrade  
						
						
						
					 
					
						2020-08-22 10:16:52 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4eb437ab2e 
							
						 
					 
					
						
						
							
							Fixes   #134  and  #135   with a slight hit on performances as get_or_assign_index will now always assign ( #247 )  
						
						
						
					 
					
						2020-08-22 09:28:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7c3b49cb6f 
							
						 
					 
					
						
						
							
							upgrade to latest wgpu  
						
						
						
					 
					
						2020-08-21 18:36:32 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1eca55e571 
							
						 
					 
					
						
						
							
							Replace std synchronization primitives with parking_lot  ( #210 )  
						
						... 
						
						
						
						* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock 
						
					 
					
						2020-08-21 14:55:16 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38d3da5b86 
							
						 
					 
					
						
						
							
							Fix   #187  . Multiple return instead of continue inside for loops. ( #230 )  
						
						
						
					 
					
						2020-08-20 16:09:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1ebb7e44ff 
							
						 
					 
					
						
						
							
							Merge pull request  #189  from StarArawn/bind-group-reflect-fix  
						
						... 
						
						
						
						Reflect shader stage for bind groups. 
						
					 
					
						2020-08-20 12:57:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e31f576484 
							
						 
					 
					
						
						
							
							Merge pull request  #206  from multun/clippy  
						
						... 
						
						
						
						Add clippy support and fix all warnings / errors 
						
					 
					
						2020-08-19 21:33:28 -07:00