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								 Carter Anderson | cadbb4c1b0 | render: fix "next swap chain texture" bug | 2020-07-19 16:15:19 -07:00 |  | 
			
				
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								 Carter Anderson | 946d5d1024 | ecs: refactor resources fixes unintialized global resource memory | 2020-07-19 14:23:06 -07:00 |  | 
			
				
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								 Carter Anderson | 19fe299f5a | ecs: use Mut<T> tracking pointer everywhere | 2020-07-18 02:09:55 -07:00 |  | 
			
				
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								 Carter Anderson | f742ce3ef2 | app: simplify app imports | 2020-07-16 18:47:51 -07:00 |  | 
			
				
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								 Carter Anderson | b12c4d0a48 | render: simplify imports and cleanup prelude | 2020-07-16 18:26:21 -07:00 |  | 
			
				
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								 Carter Anderson | 17f3860d12 | remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone | 2020-07-12 12:06:43 -07:00 |  | 
			
				
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								 Carter Anderson | 6d58a5a033 | render: add direct buffer mapping/unmapping | 2020-07-11 12:29:07 -07:00 |  | 
			
				
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								 Carter Anderson | 2ca6de2b81 | upgrade wgpu | 2020-07-10 13:47:31 -07:00 |  | 
			
				
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								 Carter Anderson | c81ab99dac | cargo fmt | 2020-07-10 01:37:06 -07:00 |  | 
			
				
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								 Carter Anderson | 950e50bbb1 | Bevy ECS migration | 2020-07-10 01:06:21 -07:00 |  | 
			
				
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								 Carter Anderson | e75496772e | legion: change query system ordering | 2020-06-27 10:18:27 -07:00 |  | 
			
				
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								 Carter Anderson | 1e614e41f1 | render: make ClearColor a tuple struct | 2020-06-26 21:39:30 -07:00 |  | 
			
				
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								 Carter Anderson | a4afa4e7f3 | render: only attempt to create camera bind group when the camera bind group descriptor exists this fixes panics in empty scenes | 2020-06-26 14:27:22 -07:00 |  | 
			
				
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								 Carter Anderson | 69925f0817 | render: multi-window cameras ready to go! passes now bind camera buffers and cameras can now be assigned non-primary windows | 2020-06-25 23:04:08 -07:00 |  | 
			
				
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								 Carter Anderson | 8a8d01aa88 | render: add ClearColor resource | 2020-06-25 15:24:27 -07:00 |  | 
			
				
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								 Carter Anderson | 4ba2f72572 | render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back | 2020-06-24 11:35:01 -07:00 |  | 
			
				
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								 Carter Anderson | 2b8fe144a8 | render: rename MainPassNode to PassNode there will be more than one and it is suitably generic | 2020-06-24 10:29:26 -07:00 |  | 
			
				
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								 Carter Anderson | 2c74560283 | render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example | 2020-06-23 19:29:12 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee8aa8b0f | camera: make camera transform in world coordinates instead of the inverse | 2020-06-23 19:18:32 -07:00 |  | 
			
				
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								 Carter Anderson | 41dc8a5967 | render: add front-to-back drawing MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities | 2020-06-23 16:52:50 -07:00 |  | 
			
				
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								 Carter Anderson | ca8625c407 | render: ActiveCameras resource and system | 2020-06-23 15:58:06 -07:00 |  | 
			
				
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								 Carter Anderson | a3c1b7930e | render: fix SharedBuffers render resource context | 2020-06-19 13:44:21 -07:00 |  | 
			
				
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								 Carter Anderson | e57fdca1bc | render: more progress on immediate mode rendering and DrawableText | 2020-06-17 13:10:33 -07:00 |  | 
			
				
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								 Carter Anderson | f4acbdddad | SharedBuffersNode | 2020-06-16 22:23:33 -07:00 |  | 
			
				
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								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
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								 Carter Anderson | 8a704a3e28 | render: add AssetRenderResourceBindings | 2020-06-15 12:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | f799d3ac93 | render: add RenderPipeline and begin moving logic there | 2020-06-15 00:08:50 -07:00 |  | 
			
				
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								 Carter Anderson | 97edaa7343 | render: rename ResourceType to RenderResourceType | 2020-06-14 15:24:33 -07:00 |  | 
			
				
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								 Carter Anderson | 3786224b28 | render: replace ResourceInfo with ResourceType | 2020-06-14 15:22:31 -07:00 |  | 
			
				
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								 Carter Anderson | 574656b767 | render: remove RenderResources wrapper type | 2020-06-14 12:32:06 -07:00 |  | 
			
				
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								 Carter Anderson | 0fec350411 | render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" | 2020-06-14 12:02:19 -07:00 |  | 
			
				
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								 Carter Anderson | 0f608fc90f | render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible | 2020-06-14 11:41:42 -07:00 |  | 
			
				
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								 Carter Anderson | 5f0363a4f5 | render: move more render code into system scheduler | 2020-06-13 18:38:25 -07:00 |  | 
			
				
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								 Carter Anderson | 6362b2a516 | render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events | 2020-06-13 18:34:50 -07:00 |  | 
			
				
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								 Carter Anderson | fc4160ea41 | AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. | 2020-06-10 18:54:17 -07:00 |  | 
			
				
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								 Carter Anderson | 2e48269923 | migrate UniformNode / AssetUniformNode to query system fns | 2020-06-10 16:02:50 -07:00 |  | 
			
				
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								 Carter Anderson | 3d07fbdc81 | render: "Immediate Mode" draw api This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible | 2020-06-09 23:16:48 -07:00 |  | 
			
				
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								 Carter Anderson | 1426208e2f | remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api | 2020-06-08 14:35:13 -07:00 |  | 
			
				
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								 Carter Anderson | be23f119d5 | remove old uniform system | 2020-06-07 22:32:55 -07:00 |  | 
			
				
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								 Carter Anderson | fd8f87400d | add RenderResources/RenderResource traits to replace Uniforms/Uniform | 2020-06-07 19:12:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5add29f8cf | rename LocalToWorld -> Transform and LocalToParent -> LocalTransform | 2020-06-07 13:39:50 -07:00 |  | 
			
				
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								 Carter Anderson | d0298a4f89 | split AsVertexBufferDescriptor out from Uniforms | 2020-06-07 13:00:58 -07:00 |  | 
			
				
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								 Carter Anderson | 70e9892e00 | remove bevy_derive from bevy crate and export derives from specific crates | 2020-06-07 12:22:16 -07:00 |  | 
			
				
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								 Carter Anderson | 4a71cd128d | render: rename RenderResource to RenderResourceId | 2020-06-07 12:10:14 -07:00 |  | 
			
				
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								 Carter Anderson | e72b5583d1 | wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment | 2020-06-04 15:58:02 -07:00 |  | 
			
				
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								 Carter Anderson | ab31bf9d9e | impl Default for EventReader | 2020-06-03 23:53:00 -07:00 |  | 
			
				
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								 Carter Anderson | 6eea96366d | cargo fmt | 2020-06-03 20:08:20 -07:00 |  | 
			
				
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								 Carter Anderson | 5927bad382 | sprite sheets are fully operational | 2020-06-03 19:00:19 -07:00 |  | 
			
				
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								 Carter Anderson | 5bcd594cb4 | bytes: AsBytes trait, remove zerocopy, remove glam fork | 2020-06-01 19:38:05 -07:00 |  | 
			
				
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								 Carter Anderson | d5d0107ada | bytes: remove AsBytes in favor of Bytes | 2020-06-01 14:33:00 -07:00 |  |