Al M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2c9b7956d1 
							
						 
					 
					
						
						
							
							Live reloading of shaders ( #937 )  
						
						... 
						
						
						
						* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure 
						
					 
					
						2020-12-07 12:32:13 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59d98de194 
							
						 
					 
					
						
						
							
							naming coherence for cameras ( #995 )  
						
						... 
						
						
						
						naming coherence for cameras 
						
					 
					
						2020-12-03 13:46:15 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72b2fc9843 
							
						 
					 
					
						
						
							
							Bevy Reflection ( #926 )  
						
						... 
						
						
						
						Bevy Reflection 
						
					 
					
						2020-11-27 16:39:59 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6eb647451 
							
						 
					 
					
						
						
							
							Misc cleanups ( #879 )  
						
						... 
						
						
						
						* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI 
						
					 
					
						2020-11-17 13:40:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6f6de277 
							
						 
					 
					
						
						
							
							System Inputs, Outputs, Chaining, and Registration Ergo  ( #876 )  
						
						... 
						
						
						
						System Inputs, Outputs, Chaining, and Registration Ergo 
						
					 
					
						2020-11-16 18:18:00 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60fa2d5f93 
							
						 
					 
					
						
						
							
							delegate layout reflection to RenderResourceContext ( #691 )  
						
						... 
						
						
						
						* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-10 13:20:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebcdc9fb8c 
							
						 
					 
					
						
						
							
							Flexible ECS System Params ( #798 )  
						
						... 
						
						
						
						system params can be in any order, faster compiles, remove foreach 
						
					 
					
						2020-11-08 12:34:05 -08:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4645da30c8 
							
						 
					 
					
						
						
							
							Mesh overhaul with custom vertex attributes  #592  ( #599 )  
						
						... 
						
						
						
						Mesh overhaul with custom vertex attributes 
						
					 
					
						2020-10-30 19:21:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c32e637384 
							
						 
					 
					
						
						
							
							Asset system rework and GLTF scene loading ( #693 )  
						
						
						
					 
					
						2020-10-18 13:48:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5e7c36d1c1 
							
						 
					 
					
						
						
							
							Fix example colors ( #672 )  
						
						
						
					 
					
						2020-10-12 16:54:22 -07:00 
						 
				 
			
				
					
						
							
							
								walterpie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							53d6d10506 
							
						 
					 
					
						
						
							
							Register IndexFormat as a property ( #664 )  
						
						
						
					 
					
						2020-10-12 10:22:10 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a92790c011 
							
						 
					 
					
						
						
							
							sRGB awareness for Color ( #616 )  
						
						... 
						
						
						
						Color is now sRGB aware, added SrgbColorSpace trait for f32 
						
					 
					
						2020-10-08 10:30:23 -07:00 
						 
				 
			
				
					
						
							
							
								Logan Magee 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bc5e4cb1e 
							
						 
					 
					
						
						
							
							render: Export specific items outside of prelude ( #473 )  
						
						... 
						
						
						
						It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like
`use bevy::prelude::Camera3dComponent`
which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root. 
						
					 
					
						2020-09-11 16:23:21 -07:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad460159b0 
							
						 
					 
					
						
						
							
							add bevy_render::pass::ClearColor to prelude ( #396 )  
						
						... 
						
						
						
						It is common for users to want to set their clear color. 
						
					 
					
						2020-08-30 11:20:11 -07:00 
						 
				 
			
				
					
						
							
							
								caelunshun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							58be36a09a 
							
						 
					 
					
						
						
							
							Fix compilation when png or hdr features are disabled  
						
						
						
					 
					
						2020-08-11 00:49:17 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d09459813 
							
						 
					 
					
						
						
							
							add more doc comments and clean up some public exports  
						
						
						
					 
					
						2020-08-09 16:13:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f963cd41dc 
							
						 
					 
					
						
						
							
							app: rename AppPlugin to Plugin  
						
						
						
					 
					
						2020-08-07 20:22:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							07858aa348 
							
						 
					 
					
						
						
							
							scene: fix dynamically loading RenderPipelines scenes  
						
						
						
					 
					
						2020-08-02 19:33:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca87359c6e 
							
						 
					 
					
						
						
							
							render: add MSAA support  
						
						
						
					 
					
						2020-07-29 18:15:15 -07:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							23149f1753 
							
						 
					 
					
						
						
							
							add texture loader for more formats using image crate  
						
						... 
						
						
						
						This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit). 
						
					 
					
						2020-07-27 23:30:31 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							7412b0ec25 
							
						 
					 
					
						
						
							
							add HDR image loader  
						
						... 
						
						
						
						Using the `image` crate, HDR images can be loaded into RGBA-f32 textures. 
						
					 
					
						2020-07-27 11:37:45 +02:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							81df34adcf 
							
						 
					 
					
						
						
							
							finish up import simplification  
						
						
						
					 
					
						2020-07-16 19:38:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f742ce3ef2 
							
						 
					 
					
						
						
							
							app: simplify app imports  
						
						
						
					 
					
						2020-07-16 18:47:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b12c4d0a48 
							
						 
					 
					
						
						
							
							render: simplify imports and cleanup prelude  
						
						
						
					 
					
						2020-07-16 18:26:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0dc810a37a 
							
						 
					 
					
						
						
							
							ecs: add thread local system support to parallel executor  
						
						
						
					 
					
						2020-07-14 14:19:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c81ab99dac 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-10 01:37:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							950e50bbb1 
							
						 
					 
					
						
						
							
							Bevy ECS migration  
						
						
						
					 
					
						2020-07-10 01:06:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							69925f0817 
							
						 
					 
					
						
						
							
							render: multi-window cameras ready to go!  
						
						... 
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
					 
					
						2020-06-25 23:04:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca8625c407 
							
						 
					 
					
						
						
							
							render: ActiveCameras resource and system  
						
						
						
					 
					
						2020-06-23 15:58:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2f5f6e017a 
							
						 
					 
					
						
						
							
							render: intitial VisibleEntities component and sort system  
						
						
						
					 
					
						2020-06-22 17:55:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							faacd2778d 
							
						 
					 
					
						
						
							
							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout  
						
						
						
					 
					
						2020-06-21 17:43:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4246d47fec 
							
						 
					 
					
						
						
							
							render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup  
						
						
						
					 
					
						2020-06-18 17:27:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8a704a3e28 
							
						 
					 
					
						
						
							
							render: add AssetRenderResourceBindings  
						
						
						
					 
					
						2020-06-15 12:45:18 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f799d3ac93 
							
						 
					 
					
						
						
							
							render: add RenderPipeline and begin moving logic there  
						
						
						
					 
					
						2020-06-15 00:08:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0fec350411 
							
						 
					 
					
						
						
							
							render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"  
						
						
						
					 
					
						2020-06-14 12:02:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5f0363a4f5 
							
						 
					 
					
						
						
							
							render: move more render code into system scheduler  
						
						
						
					 
					
						2020-06-13 18:38:25 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fc4160ea41 
							
						 
					 
					
						
						
							
							AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.  
						
						
						
					 
					
						2020-06-10 18:54:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d07fbdc81 
							
						 
					 
					
						
						
							
							render: "Immediate Mode" draw api  
						
						... 
						
						
						
						This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible 
						
					 
					
						2020-06-09 23:16:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1426208e2f 
							
						 
					 
					
						
						
							
							remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api  
						
						
						
					 
					
						2020-06-08 14:35:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4568f5dae3 
							
						 
					 
					
						
						
							
							remove specialization. bevy now builds on stable rust!  
						
						
						
					 
					
						2020-06-07 23:36:39 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							d0298a4f89 
							
						 
					 
					
						
						
							
							split AsVertexBufferDescriptor out from Uniforms  
						
						
						
					 
					
						2020-06-07 13:00:58 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							70e9892e00 
							
						 
					 
					
						
						
							
							remove bevy_derive from bevy crate and export derives from specific crates  
						
						
						
					 
					
						2020-06-07 12:22:16 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2705e5cbb4 
							
						 
					 
					
						
						
							
							add texture atlases  
						
						
						
					 
					
						2020-06-06 00:12:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ab31bf9d9e 
							
						 
					 
					
						
						
							
							impl Default for EventReader  
						
						
						
					 
					
						2020-06-03 23:53:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6eea96366d 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-03 20:08:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							d5d0107ada 
							
						 
					 
					
						
						
							
							bytes: remove AsBytes in favor of Bytes  
						
						
						
					 
					
						2020-06-01 14:33:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6e76296ce0 
							
						 
					 
					
						
						
							
							sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement  
						
						
						
					 
					
						2020-05-30 12:31:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							51d41b2302 
							
						 
					 
					
						
						
							
							camera: remove active camera components in favor of camera names  
						
						
						
					 
					
						2020-05-29 22:07:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fec9034644 
							
						 
					 
					
						
						
							
							camera: break out projection components  
						
						
						
					 
					
						2020-05-29 17:25:14 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							830565ae2b 
							
						 
					 
					
						
						
							
							scene: type registry refactor. use short type names when possible  
						
						
						
					 
					
						2020-05-27 19:27:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a76bb8b507 
							
						 
					 
					
						
						
							
							props: fix small issues. scene loading now works!  
						
						
						
					 
					
						2020-05-27 13:46:43 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							d2d02f63f6 
							
						 
					 
					
						
						
							
							props: "Seq" properties  
						
						
						
					 
					
						2020-05-26 19:47:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c8d55fe030 
							
						 
					 
					
						
						
							
							register bevy_transform and bevy_render components  
						
						
						
					 
					
						2020-05-25 18:49:29 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							cb3d60a87f 
							
						 
					 
					
						
						
							
							props: add Property derive and implement Properties for Camera  
						
						
						
					 
					
						2020-05-25 18:27:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							d920100d35 
							
						 
					 
					
						
						
							
							scenes: deserialization and refactor  
						
						
						
					 
					
						2020-05-21 17:21:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c5a78d4616 
							
						 
					 
					
						
						
							
							TextureCopy render graph node, texture_resource_system  
						
						... 
						
						
						
						Removed textures are now freed 
						
					 
					
						2020-05-18 11:31:11 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b1f07e3749 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-05-16 00:27:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fcc0a6303b 
							
						 
					 
					
						
						
							
							update mesh on gpu when it changes  
						
						
						
					 
					
						2020-05-16 00:21:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							bf7f222318 
							
						 
					 
					
						
						
							
							Support async texture loading  
						
						
						
					 
					
						2020-05-15 19:30:02 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b58db0749e 
							
						 
					 
					
						
						
							
							use init_resource everywhere  
						
						
						
					 
					
						2020-05-13 16:35:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							16b568e00e 
							
						 
					 
					
						
						
							
							Asset events and AddAsset builder  
						
						
						
					 
					
						2020-05-13 16:17:44 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5537eabb8c 
							
						 
					 
					
						
						
							
							"base render graph": a common baseline graph  
						
						
						
					 
					
						2020-05-03 10:54:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							50f8134ca0 
							
						 
					 
					
						
						
							
							rewrite batcher to be fully generic  
						
						
						
					 
					
						2020-05-02 10:28:29 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7b79b3de8d 
							
						 
					 
					
						
						
							
							organize examples and add ecs guide  
						
						
						
					 
					
						2020-05-01 13:12:47 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c2c543e0ba 
							
						 
					 
					
						
						
							
							move batch to its own module  
						
						
						
					 
					
						2020-04-27 17:41:02 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							115a009c16 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-04-24 18:55:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							87066cafd3 
							
						 
					 
					
						
						
							
							move bevy crates to their own folder  
						
						
						
					 
					
						2020-04-24 17:57:20 -07:00