# Objective
- Introduce a stable alternative to
[`std::any::type_name`](https://doc.rust-lang.org/std/any/fn.type_name.html).
- Rewrite of #5805 with heavy inspiration in design.
- On the path to #5830.
- Part of solving #3327.
## Solution
- Add a `TypePath` trait for static stable type path/name information.
- Add a `TypePath` derive macro.
- Add a `impl_type_path` macro for implementing internal and foreign
types in `bevy_reflect`.
---
## Changelog
- Added `TypePath` trait.
- Added `DynamicTypePath` trait and `get_type_path` method to `Reflect`.
- Added a `TypePath` derive macro.
- Added a `bevy_reflect::impl_type_path` for implementing `TypePath` on
internal and foreign types in `bevy_reflect`.
- Changed `bevy_reflect::utility::(Non)GenericTypeInfoCell` to
`(Non)GenericTypedCell<T>` which allows us to be generic over both
`TypeInfo` and `TypePath`.
- `TypePath` is now a supertrait of `Asset`, `Material` and
`Material2d`.
- `impl_reflect_struct` needs a `#[type_path = "..."]` attribute to be
specified.
- `impl_reflect_value` needs to either specify path starting with a
double colon (`::core::option::Option`) or an `in my_crate::foo`
declaration.
- Added `bevy_reflect_derive::ReflectTypePath`.
- Most uses of `Ident` in `bevy_reflect_derive` changed to use
`ReflectTypePath`.
## Migration Guide
- Implementors of `Asset`, `Material` and `Material2d` now also need to
derive `TypePath`.
- Manual implementors of `Reflect` will need to implement the new
`get_type_path` method.
## Open Questions
- [x] ~This PR currently does not migrate any usages of
`std::any::type_name` to use `bevy_reflect::TypePath` to ease the review
process. Should it?~ Migration will be left to a follow-up PR.
- [ ] This PR adds a lot of `#[derive(TypePath)]` and `T: TypePath` to
satisfy new bounds, mostly when deriving `TypeUuid`. Should we make
`TypePath` a supertrait of `TypeUuid`? [Should we remove `TypeUuid` in
favour of
`TypePath`?](2afbd85532 (r961067892))
# Objective
Fixes#6642
In a way that doesn't create any breaking changes, as a possible way to fix the above in a patch release.
## Solution
Don't actually remove font atlases when `max_font_atlases` is exceeded. Add a warning instead.
Keep `TextError::ExceedMaxTextAtlases` and `TextSettings` as-is so we don't break anything.
This is a bit of a cop-out, but the problems revealed by #6642 seem very challenging to fix properly.
Maybe follow up later with something more like https://github.com/rparrett/bevy/commits/remove-max-font-atlases later, if this is the direction we want to go.
## Note
See previous attempt at a "simple fix" that only solved some of the issues: #6666
# Objective
Fixes#5636
Summary: The FontAtlasSet caches generated font textures per font size. Since font size can be any arbitrary floating point number it is possible for the user to generate thousands of font texture inadvertently by changing the font size over time. This results in a memory leak as these generated font textures fill the available memory.
## Solution
We limit the number of possible font sizes that we will cache and throw an error if the user attempts to generate more. This error encourages the user to use alternative, less performance intensive methods to accomplish the same goal. If the user requires more font sizes and the alternative solutions wont work there is now a TextSettings Resource that the user can set to configure this limit.
---
## Changelog
The number of cached font sizes per font is now limited with a default limit of 100 font sizes per font. This limit is configurable via the new TextSettings struct.
Removed `const_vec2`/`const_vec3`
and replaced with equivalent `.from_array`.
# Objective
Fixes#5112
## Solution
- `encase` needs to update to `glam` as well. See teoxoy/encase#4 on progress on that.
- `hexasphere` also needs to be updated, see OptimisticPeach/hexasphere#12.
# Objective
- Bevy currently panics when displaying text with a *very* big font size (with font size greater than 400, the glyph would have a width or height greater than 512)
```
thread 'main' panicked at 'Fatal error when processing text: failed to add glyph to newly-created atlas GlyphId(514).', crates/bevy_ui/src/widget/text.rs:118:21
```
## Solution
- Create font atlas that scales up with the size of the glyphs
# Objective
Reduce the catch-all grab-bag of functionality in bevy_core by moving FloatOrd to bevy_utils.
A step in addressing #2931 and splitting bevy_core into more specific locations.
## Solution
Move FloatOrd into bevy_utils. Fix the compile errors.
As a result, bevy_core_pipeline, bevy_pbr, bevy_sprite, bevy_text, and bevy_ui no longer depend on bevy_core (they were only using it for `FloatOrd` previously).
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.
The examples are all ported over and operational with a few exceptions:
* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
* Remove AHashExt
There is little benefit of Hash*::new() over Hash*::default(), but it
does require more code that needs to be duplicated for every Hash* in
bevy_utils. It may also slightly increase compile times.
* Add StableHash* to bevy_utils
* Use StableHashMap instead of HashMap + BTreeSet for diagnostics
This is a significant reduction in the release mode compile times of
bevy_diagnostics
```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
Time (mean ± σ): 3.645 s ± 0.009 s [User: 3.551 s, System: 0.094 s]
Range (min … max): 3.632 s … 3.658 s 20 runs
```
```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
Time (mean ± σ): 2.938 s ± 0.012 s [User: 2.850 s, System: 0.090 s]
Range (min … max): 2.919 s … 2.969 s 20 runs
```
Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>