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								 Carter Anderson | 6d58a5a033 | render: add direct buffer mapping/unmapping | 2020-07-11 12:29:07 -07:00 |  | 
			
				
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								 Carter Anderson | 2ca6de2b81 | upgrade wgpu | 2020-07-10 13:47:31 -07:00 |  | 
			
				
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								 Carter Anderson | 2508a59f68 | remove darling | 2020-07-10 02:53:31 -07:00 |  | 
			
				
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								 Carter Anderson | c81ab99dac | cargo fmt | 2020-07-10 01:37:06 -07:00 |  | 
			
				
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								 Carter Anderson | 950e50bbb1 | Bevy ECS migration | 2020-07-10 01:06:21 -07:00 |  | 
			
				
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								 Carter Anderson | 5787bcb2c5 | legion: upgrade | 2020-06-27 14:32:50 -07:00 |  | 
			
				
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								 Carter Anderson | 1f12964026 | legion: remove foreach system functions this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach | 2020-06-27 12:06:12 -07:00 |  | 
			
				
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								 Carter Anderson | 981687ae41 | remove ui camera now that default 2d camera is identical | 2020-06-27 10:21:20 -07:00 |  | 
			
				
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								 Carter Anderson | e75496772e | legion: change query system ordering | 2020-06-27 10:18:27 -07:00 |  | 
			
				
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								 Carter Anderson | 1e614e41f1 | render: make ClearColor a tuple struct | 2020-06-26 21:39:30 -07:00 |  | 
			
				
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								 Carter Anderson | a4afa4e7f3 | render: only attempt to create camera bind group when the camera bind group descriptor exists this fixes panics in empty scenes | 2020-06-26 14:27:22 -07:00 |  | 
			
				
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								 Carter Anderson | 69925f0817 | render: multi-window cameras ready to go! passes now bind camera buffers and cameras can now be assigned non-primary windows | 2020-06-25 23:04:08 -07:00 |  | 
			
				
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								 Carter Anderson | ca4726ea7d | render to second window in multiple_windows example | 2020-06-25 16:02:21 -07:00 |  | 
			
				
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								 Carter Anderson | 8a8d01aa88 | render: add ClearColor resource | 2020-06-25 15:24:27 -07:00 |  | 
			
				
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								 Carter Anderson | 4a0f8b8869 | add root ui node to example | 2020-06-25 13:19:48 -07:00 |  | 
			
				
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								 Carter Anderson | 92c44320ee | ecs: rename EntityArchetype to ComponentSet | 2020-06-25 11:21:56 -07:00 |  | 
			
				
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								 Carter Anderson | 1ef4fbf005 | ui: rework so Nodes now use transforms and z-sort happens | 2020-06-25 10:13:00 -07:00 |  | 
			
				
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								 Carter Anderson | 75429f4639 | render: use left-handed coordinate system and y-up | 2020-06-24 15:29:10 -07:00 |  | 
			
				
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								 Carter Anderson | 4ba2f72572 | render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back | 2020-06-24 11:35:01 -07:00 |  | 
			
				
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								 Carter Anderson | 2b8fe144a8 | render: rename MainPassNode to PassNode there will be more than one and it is suitably generic | 2020-06-24 10:29:26 -07:00 |  | 
			
				
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								 Carter Anderson | 2c74560283 | render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example | 2020-06-23 19:29:12 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee8aa8b0f | camera: make camera transform in world coordinates instead of the inverse | 2020-06-23 19:18:32 -07:00 |  | 
			
				
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								 Carter Anderson | 41dc8a5967 | render: add front-to-back drawing MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities | 2020-06-23 16:52:50 -07:00 |  | 
			
				
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								 Carter Anderson | ca8625c407 | render: ActiveCameras resource and system | 2020-06-23 15:58:06 -07:00 |  | 
			
				
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								 Carter Anderson | 2f5f6e017a | render: intitial VisibleEntities component and sort system | 2020-06-22 17:55:48 -07:00 |  | 
			
				
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								 Carter Anderson | 031a0c6d58 | camera: add scale component to camera entities | 2020-06-22 13:26:49 -07:00 |  | 
			
				
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								 Carter Anderson | 06b2b06e9d | camera: update cameras when windows are created | 2020-06-22 13:21:39 -07:00 |  | 
			
				
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								 Carter Anderson | c654987ae3 | fix bug where pipelines used unspecialized shaders | 2020-06-21 18:55:22 -07:00 |  | 
			
				
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								 Carter Anderson | faacd2778d | sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout | 2020-06-21 17:43:36 -07:00 |  | 
			
				
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								 Carter Anderson | da3d6983a7 | text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet | 2020-06-19 13:45:26 -07:00 |  | 
			
				
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								 Carter Anderson | a3c1b7930e | render: fix SharedBuffers render resource context | 2020-06-19 13:44:21 -07:00 |  | 
			
				
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								 Carter Anderson | 4246d47fec | render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup | 2020-06-18 17:27:20 -07:00 |  | 
			
				
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								 Carter Anderson | 74d0055a3d | render: move dynamic_bindings to PipelineSpecialization This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings | 2020-06-17 18:10:29 -07:00 |  | 
			
				
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								 Carter Anderson | e89c693c4d | render: add SpecializedPipeline and SpecializedShader types | 2020-06-17 13:27:10 -07:00 |  | 
			
				
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								 Carter Anderson | e57fdca1bc | render: more progress on immediate mode rendering and DrawableText | 2020-06-17 13:10:33 -07:00 |  | 
			
				
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								 Carter Anderson | f4acbdddad | SharedBuffersNode | 2020-06-16 22:23:33 -07:00 |  | 
			
				
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								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
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								 Carter Anderson | 8a704a3e28 | render: add AssetRenderResourceBindings | 2020-06-15 12:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | f799d3ac93 | render: add RenderPipeline and begin moving logic there | 2020-06-15 00:08:50 -07:00 |  | 
			
				
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								 Carter Anderson | 97edaa7343 | render: rename ResourceType to RenderResourceType | 2020-06-14 15:24:33 -07:00 |  | 
			
				
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								 Carter Anderson | 3786224b28 | render: replace ResourceInfo with ResourceType | 2020-06-14 15:22:31 -07:00 |  | 
			
				
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								 Carter Anderson | 574656b767 | render: remove RenderResources wrapper type | 2020-06-14 12:32:06 -07:00 |  | 
			
				
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								 Carter Anderson | 0fec350411 | render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" | 2020-06-14 12:02:19 -07:00 |  | 
			
				
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								 Carter Anderson | 0f608fc90f | render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible | 2020-06-14 11:41:42 -07:00 |  | 
			
				
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								 Carter Anderson | 5f0363a4f5 | render: move more render code into system scheduler | 2020-06-13 18:38:25 -07:00 |  | 
			
				
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								 Carter Anderson | eed40fee9c | render: initial SharedBuffer | 2020-06-13 18:37:02 -07:00 |  | 
			
				
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								 Carter Anderson | 6362b2a516 | render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events | 2020-06-13 18:34:50 -07:00 |  | 
			
				
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								 Carter Anderson | 8803bcd92e | include buffer range when hashing RenderResourceAssignments | 2020-06-11 11:12:23 -07:00 |  | 
			
				
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								 Carter Anderson | fc4160ea41 | AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. | 2020-06-10 18:54:17 -07:00 |  | 
			
				
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								 Carter Anderson | 2e48269923 | migrate UniformNode / AssetUniformNode to query system fns | 2020-06-10 16:02:50 -07:00 |  |