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								 Carter Anderson | fc4160ea41 | AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. | 2020-06-10 18:54:17 -07:00 |  | 
			
				
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								 Carter Anderson | 2e48269923 | migrate UniformNode / AssetUniformNode to query system fns | 2020-06-10 16:02:50 -07:00 |  | 
			
				
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								 Carter Anderson | 3c3449b719 | RenderResourceSet builder pattern | 2020-06-10 15:45:33 -07:00 |  | 
			
				
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								 Carter Anderson | 3d07fbdc81 | render: "Immediate Mode" draw api This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible | 2020-06-09 23:16:48 -07:00 |  | 
			
				
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								 Carter Anderson | 1426208e2f | remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api | 2020-06-08 14:35:13 -07:00 |  | 
			
				
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								 Carter Anderson | 4568f5dae3 | remove specialization. bevy now builds on stable rust! | 2020-06-07 23:36:39 -07:00 |  | 
			
				
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								 Carter Anderson | be23f119d5 | remove old uniform system | 2020-06-07 22:32:55 -07:00 |  | 
			
				
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								 Carter Anderson | 62c434274f | shader_defs: new leaner shader defs. they are now separate from uniforms | 2020-06-07 22:24:53 -07:00 |  | 
			
				
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								 Carter Anderson | fd8f87400d | add RenderResources/RenderResource traits to replace Uniforms/Uniform | 2020-06-07 19:12:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5add29f8cf | rename LocalToWorld -> Transform and LocalToParent -> LocalTransform | 2020-06-07 13:39:50 -07:00 |  | 
			
				
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								 Carter Anderson | d0298a4f89 | split AsVertexBufferDescriptor out from Uniforms | 2020-06-07 13:00:58 -07:00 |  | 
			
				
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								 Carter Anderson | 70e9892e00 | remove bevy_derive from bevy crate and export derives from specific crates | 2020-06-07 12:22:16 -07:00 |  | 
			
				
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								 Carter Anderson | 4a71cd128d | render: rename RenderResource to RenderResourceId | 2020-06-07 12:10:14 -07:00 |  | 
			
				
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								 Carter Anderson | 6164ea6ecc | sprite: dynamically resize atlas during build | 2020-06-06 16:16:58 -07:00 |  | 
			
				
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								 Carter Anderson | 2705e5cbb4 | add texture atlases | 2020-06-06 00:12:38 -07:00 |  | 
			
				
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								 Carter Anderson | ffc4246a74 | remove TextureType | 2020-06-05 19:38:03 -07:00 |  | 
			
				
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								 Carter Anderson | db6a365b13 | saner orthographic projection | 2020-06-04 17:09:24 -07:00 |  | 
			
				
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								 Carter Anderson | e72b5583d1 | wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment | 2020-06-04 15:58:02 -07:00 |  | 
			
				
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								 carter | 69ac775bfb | ignore reflected gl_VertexIndex attribute | 2020-06-04 11:30:43 -07:00 |  | 
			
				
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								 Carter Anderson | ab31bf9d9e | impl Default for EventReader | 2020-06-03 23:53:00 -07:00 |  | 
			
				
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								 Carter Anderson | 6eea96366d | cargo fmt | 2020-06-03 20:08:20 -07:00 |  | 
			
				
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								 Carter Anderson | 5927bad382 | sprite sheets are fully operational | 2020-06-03 19:00:19 -07:00 |  | 
			
				
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								 Carter Anderson | 13d56907ed | sprite: more sprite sheet work (not quite operable yet) | 2020-06-03 11:39:10 -07:00 |  | 
			
				
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								 Carter Anderson | c9ae10a8a9 | make mesh byte conversion zero-copy again | 2020-06-03 11:15:58 -07:00 |  | 
			
				
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								 Carter Anderson | 97142a68d1 | remove redundant mesh binding code | 2020-06-01 22:24:36 -07:00 |  | 
			
				
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								 Carter Anderson | 5bcd594cb4 | bytes: AsBytes trait, remove zerocopy, remove glam fork | 2020-06-01 19:38:05 -07:00 |  | 
			
				
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								 Carter Anderson | d5d0107ada | bytes: remove AsBytes in favor of Bytes | 2020-06-01 14:33:00 -07:00 |  | 
			
				
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								 Carter Anderson | 21a79c56a7 | camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. | 2020-05-31 10:31:18 -07:00 |  | 
			
				
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								 Carter Anderson | a463c040d7 | use bottom left origin for ui | 2020-05-30 21:15:55 -07:00 |  | 
			
				
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								 Carter Anderson | e59385472c | camera: always update camera uniform buffers | 2020-05-30 12:43:27 -07:00 |  | 
			
				
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								 Carter Anderson | 6e76296ce0 | sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement | 2020-05-30 12:31:04 -07:00 |  | 
			
				
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								 Carter Anderson | 71b3755633 | camera: split 2d and ui camera. remove resource_name mod | 2020-05-29 22:30:07 -07:00 |  | 
			
				
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								 Carter Anderson | 51d41b2302 | camera: remove active camera components in favor of camera names | 2020-05-29 22:07:55 -07:00 |  | 
			
				
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								 Carter Anderson | fec9034644 | camera: break out projection components | 2020-05-29 17:25:14 -07:00 |  | 
			
				
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								 Carter Anderson | 8a14e61d0f | fix test and tweak github action | 2020-05-28 23:43:45 -07:00 |  | 
			
				
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								 Carter Anderson | 7429ab98f7 | remove glsl-to-spirv from repo | 2020-05-28 17:54:58 -07:00 |  | 
			
				
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								 Carter Anderson | 0472cbfc7c | start porting "query" systems from SystemBuilder to functions | 2020-05-28 17:32:51 -07:00 |  | 
			
				
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								 Carter Anderson | 830565ae2b | scene: type registry refactor. use short type names when possible | 2020-05-27 19:27:55 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee5a67cdb | scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) | 2020-05-27 15:57:12 -07:00 |  | 
			
				
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								 Carter Anderson | a76bb8b507 | props: fix small issues. scene loading now works! | 2020-05-27 13:46:43 -07:00 |  | 
			
				
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								 Carter Anderson | d2d02f63f6 | props: "Seq" properties | 2020-05-26 19:47:33 -07:00 |  | 
			
				
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								 Carter Anderson | e337ff59b8 | props: register "pbr" components | 2020-05-25 21:57:48 -07:00 |  | 
			
				
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								 Carter Anderson | c8d55fe030 | register bevy_transform and bevy_render components | 2020-05-25 18:49:29 -07:00 |  | 
			
				
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								 Carter Anderson | cb3d60a87f | props: add Property derive and implement Properties for Camera | 2020-05-25 18:27:04 -07:00 |  | 
			
				
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								 Carter Anderson | f0cbe8cd86 | prop: impl prop macro. add impls for glam, legion, smallvec | 2020-05-25 17:50:17 -07:00 |  | 
			
				
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								 Carter Anderson | c5ab7df98f | automatically detect bevy meta crate in derive macros | 2020-05-24 12:39:23 -07:00 |  | 
			
				
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								 Carter Anderson | d920100d35 | scenes: deserialization and refactor | 2020-05-21 17:21:33 -07:00 |  | 
			
				
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								 Carter Anderson | e65fe0e736 | Clear bind groups on each frame | 2020-05-18 14:42:15 -07:00 |  | 
			
				
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								 Carter Anderson | c5a78d4616 | TextureCopy render graph node, texture_resource_system Removed textures are now freed | 2020-05-18 11:31:11 -07:00 |  | 
			
				
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								 Carter Anderson | 33d4d5f562 | Add asset removal. Clean up old/removed meshes | 2020-05-17 18:48:14 -07:00 |  |