bevy/release-content/migration-guides/taa_non_experimental.md
JMS55 8255e6cda9
Make TAA non-experimental, fixes (#18349)
The first 4 commits are designed to be reviewed independently.

- Mark TAA non-experimental now that motion vectors are written for
skinned and morphed meshes, along with skyboxes, and add it to
DefaultPlugins
- Adjust halton sequence to match what DLSS is going to use, doesn't
really affect anything, but may as well
- Make MipBias a required component on TAA instead of inserting it in
the render world
- Remove MipBias, TemporalJitter, RenderLayers, etc from the render
world if they're removed from the main world (fixes a retained render
world bug)
- Remove TAA components from the render world properly if
TemporalAntiAliasing is removed from the main world (fixes a retained
render world bug)
- extract_taa_settings() now has to query over `Option<&mut
TemporalAntiAliasing>`, which will match every single camera, in order
to cover cameras that had TemporalAntiAliasing removed this frame. This
kind of sucks, but I can't think of anything better.
- We probably have the same bug with every other rendering feature
component we have.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-06-02 16:04:08 +00:00

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Markdown

---
title: TAA is no longer experimental
pull_requests: [18349]
---
TAA is no longer experimental.
`TemporalAntiAliasPlugin` no longer needs to be added to your app to use TAA. It is now part of DefaultPlugins/AntiAliasingPlugin.
`TemporalAntiAliasing` now uses `MipBias` as a required component in the main world, instead of overriding it manually in the render world.