
# Objective A more robust scrolling example that doesn't require `Pickable { should_block_lower: false, .. }` or `Pickable::IGNORE`, and properly handles nested scrolling nodes. The current example shows nested scrolling, but this is only functional because the parent scrolls along a different axis than the children. ## Solution Instead of only scrolling the top node that is found in the `HoverMap` we trigger the `OnScroll` event on it. This event then propagates up the hierarchy until any scrolling node that has room to scroll along that axis consumes the event. The now redundant `Pickable` components were removed from the example. The “Nested Scrolling Lists” portion was adjusted to show the new reliable nested scrolling. ## Testing Check out the example. It should work just as it did before.
375 lines
13 KiB
Rust
375 lines
13 KiB
Rust
//! This example illustrates scrolling in Bevy UI.
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use accesskit::{Node as Accessible, Role};
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use bevy::{
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a11y::AccessibilityNode,
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ecs::spawn::SpawnIter,
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input::mouse::{MouseScrollUnit, MouseWheel},
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picking::hover::HoverMap,
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prelude::*,
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winit::WinitSettings,
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};
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fn main() {
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let mut app = App::new();
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app.add_plugins(DefaultPlugins)
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.insert_resource(WinitSettings::desktop_app())
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.add_systems(Startup, setup)
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.add_systems(Update, send_scroll_events)
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.add_observer(on_scroll_handler);
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app.run();
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}
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const LINE_HEIGHT: f32 = 21.;
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/// Injects scroll events into the UI hierarchy.
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fn send_scroll_events(
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mut mouse_wheel_events: EventReader<MouseWheel>,
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hover_map: Res<HoverMap>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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) {
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for event in mouse_wheel_events.read() {
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let mut delta = -Vec2::new(event.x, event.y);
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if event.unit == MouseScrollUnit::Line {
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delta *= LINE_HEIGHT;
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}
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if keyboard_input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]) {
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std::mem::swap(&mut delta.x, &mut delta.y);
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}
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for pointer_map in hover_map.values() {
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for entity in pointer_map.keys() {
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commands.trigger_targets(Scroll { delta }, *entity);
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}
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}
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}
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}
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/// UI scrolling event.
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#[derive(Event, EntityEvent, Debug)]
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#[entity_event(auto_propagate, traversal = &'static ChildOf)]
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struct Scroll {
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/// Scroll delta in logical coordinates.
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delta: Vec2,
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}
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fn on_scroll_handler(
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mut trigger: On<Scroll>,
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mut query: Query<(&mut ScrollPosition, &Node, &ComputedNode)>,
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) {
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let target = trigger.target();
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let delta = &mut trigger.event_mut().delta;
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let Ok((mut scroll_position, node, computed)) = query.get_mut(target) else {
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return;
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};
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let max_offset = (computed.content_size() - computed.size()) * computed.inverse_scale_factor();
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if node.overflow.x == OverflowAxis::Scroll && delta.x != 0. {
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// Is this node already scrolled all the way in the direction of the scroll?
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let max = if delta.x > 0. {
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scroll_position.x >= max_offset.x
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} else {
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scroll_position.x <= 0.
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};
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if !max {
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scroll_position.x += delta.x;
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// Consume the X portion of the scroll delta.
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delta.x = 0.;
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}
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}
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if node.overflow.y == OverflowAxis::Scroll && delta.y != 0. {
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// Is this node already scrolled all the way in the direction of the scroll?
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let max = if delta.y > 0. {
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scroll_position.y >= max_offset.y
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} else {
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scroll_position.y <= 0.
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};
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if !max {
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scroll_position.y += delta.y;
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// Consume the Y portion of the scroll delta.
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delta.y = 0.;
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}
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}
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// Stop propagating when the delta is fully consumed.
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if *delta == Vec2::ZERO {
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trigger.propagate(false);
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}
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}
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const FONT_SIZE: f32 = 20.;
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Camera
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commands.spawn((Camera2d, IsDefaultUiCamera));
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// Font
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let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
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// root node
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commands
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.spawn(Node {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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justify_content: JustifyContent::SpaceBetween,
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flex_direction: FlexDirection::Column,
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..default()
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})
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.with_children(|parent| {
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// horizontal scroll example
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parent
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.spawn(Node {
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width: Val::Percent(100.),
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flex_direction: FlexDirection::Column,
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..default()
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})
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.with_children(|parent| {
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// header
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parent.spawn((
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Text::new("Horizontally Scrolling list (Ctrl + MouseWheel)"),
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TextFont {
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font: font_handle.clone(),
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font_size: FONT_SIZE,
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..default()
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},
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Label,
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));
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// horizontal scroll container
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parent
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.spawn((
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Node {
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width: Val::Percent(80.),
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margin: UiRect::all(Val::Px(10.)),
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flex_direction: FlexDirection::Row,
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overflow: Overflow::scroll_x(), // n.b.
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..default()
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},
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BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
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))
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.with_children(|parent| {
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for i in 0..100 {
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parent
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.spawn((
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Text(format!("Item {i}")),
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TextFont {
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font: font_handle.clone(),
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..default()
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},
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Label,
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AccessibilityNode(Accessible::new(Role::ListItem)),
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Node {
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min_width: Val::Px(200.),
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align_content: AlignContent::Center,
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..default()
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},
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))
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.observe(
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|trigger: On<Pointer<Press>>, mut commands: Commands| {
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if trigger.event().button == PointerButton::Primary {
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commands.entity(trigger.target()).despawn();
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}
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},
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);
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}
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});
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});
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// container for all other examples
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parent.spawn((
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Node {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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flex_direction: FlexDirection::Row,
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justify_content: JustifyContent::SpaceBetween,
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..default()
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},
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children![
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vertically_scrolling_list(asset_server.load("fonts/FiraSans-Bold.ttf")),
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bidirectional_scrolling_list(asset_server.load("fonts/FiraSans-Bold.ttf")),
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nested_scrolling_list(asset_server.load("fonts/FiraSans-Bold.ttf")),
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],
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));
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});
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}
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fn vertically_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
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(
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Node {
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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width: Val::Px(200.),
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..default()
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},
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children![
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(
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// Title
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Text::new("Vertically Scrolling List"),
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TextFont {
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font: font_handle.clone(),
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font_size: FONT_SIZE,
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..default()
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},
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Label,
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),
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(
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// Scrolling list
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Node {
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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height: Val::Percent(50.),
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overflow: Overflow::scroll_y(), // n.b.
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..default()
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},
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BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
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Children::spawn(SpawnIter((0..25).map(move |i| {
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(
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Node {
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min_height: Val::Px(LINE_HEIGHT),
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max_height: Val::Px(LINE_HEIGHT),
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..default()
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},
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children![(
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Text(format!("Item {i}")),
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TextFont {
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font: font_handle.clone(),
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..default()
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},
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Label,
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AccessibilityNode(Accessible::new(Role::ListItem)),
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)],
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)
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})))
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),
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],
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)
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}
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fn bidirectional_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
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(
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Node {
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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width: Val::Px(200.),
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..default()
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},
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children![
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(
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Text::new("Bidirectionally Scrolling List"),
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TextFont {
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font: font_handle.clone(),
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font_size: FONT_SIZE,
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..default()
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},
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Label,
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),
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(
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Node {
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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height: Val::Percent(50.),
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overflow: Overflow::scroll(), // n.b.
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..default()
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},
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BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
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Children::spawn(SpawnIter((0..25).map(move |oi| {
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(
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Node {
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flex_direction: FlexDirection::Row,
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..default()
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},
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Children::spawn(SpawnIter((0..10).map({
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let value = font_handle.clone();
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move |i| {
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(
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Text(format!("Item {}", (oi * 10) + i)),
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TextFont {
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font: value.clone(),
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..default()
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},
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Label,
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AccessibilityNode(Accessible::new(Role::ListItem)),
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)
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}
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}))),
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)
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})))
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)
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],
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)
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}
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fn nested_scrolling_list(font_handle: Handle<Font>) -> impl Bundle {
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(
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Node {
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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width: Val::Px(200.),
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..default()
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},
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children![
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(
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// Title
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Text::new("Nested Scrolling Lists"),
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TextFont {
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font: font_handle.clone(),
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font_size: FONT_SIZE,
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..default()
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},
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Label,
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),
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(
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// Outer, bi-directional scrolling container
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Node {
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column_gap: Val::Px(20.),
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flex_direction: FlexDirection::Row,
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align_self: AlignSelf::Stretch,
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height: Val::Percent(50.),
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overflow: Overflow::scroll(),
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..default()
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},
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BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
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// Inner, scrolling columns
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Children::spawn(SpawnIter((0..5).map(move |oi| {
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(
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Node {
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flex_direction: FlexDirection::Column,
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align_self: AlignSelf::Stretch,
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height: Val::Percent(200. / 5. * (oi as f32 + 1.)),
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overflow: Overflow::scroll_y(),
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..default()
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},
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BackgroundColor(Color::srgb(0.05, 0.05, 0.05)),
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Children::spawn(SpawnIter((0..20).map({
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let value = font_handle.clone();
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move |i| {
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(
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Text(format!("Item {}", (oi * 20) + i)),
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TextFont {
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font: value.clone(),
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..default()
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},
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Label,
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AccessibilityNode(Accessible::new(Role::ListItem)),
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)
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}
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}))),
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)
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})))
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)
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],
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)
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}
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