
# Objective - get closer to being able to load gltfs without using bevy_render ## Solution - Split bevy_camera out of bevy_render - Builds on #19943 - Im sorry for the big diff, i tried to minimize it as much as i can by using re-exports. This also prevents most breaking changes, but there are still a couple. ## Testing - 3d_scene looks good
324 B
324 B
title:
bevy_render
reorganization
pull_requests: [19949]
You must now import ToNormalizedRenderTarget
to use RenderTarget::normalize
ManualTextureViews
is now in bevy_render::texture
Camera and visibility types have been moved to a new crate, bevy_camera
, but continue to be re-exported by bevy_render.