bevy/release-content/migration-guides/bevy_render_reorganization.md
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00

324 B

title: bevy_render reorganization pull_requests: [19949]

You must now import ToNormalizedRenderTarget to use RenderTarget::normalize ManualTextureViews is now in bevy_render::texture Camera and visibility types have been moved to a new crate, bevy_camera, but continue to be re-exported by bevy_render.