
# Objective - Simplify `Camera` initialization - allow effects to require HDR ## Solution - Split out `Camera.hdr` into a marker `Hdr` component ## Testing - ran `bloom_3d` example --- ## Showcase ```rs // before commands.spawn(( Camera3d Camera { hdr: true ..Default::default() } )) // after commands.spawn((Camera3d, Hdr)); // other rendering components can require that the camera enables hdr! // currently implemented for Bloom, AutoExposure, and Atmosphere. #[require(Hdr)] pub struct Bloom; ```
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514 B
title | pull_requests | |
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Camera Restructure |
|
As part of the rendering crate reorganization, we've been working to simplify Bevy Camera
s:
Camera.hdr
has been split out into a new marker component,Hdr
- before:
commands.spawn((Camera3d, Camera { hdr: true, ..default() });
- after:
commands.spawn((Camera3d, Hdr));
- rendering effects can now
#[require(Hdr)]
if they only function with an HDR camera. This is currently implemented forBloom
,AutoExposure
, andAtmosphere
- before: