bevy/assets
Gilles Henaux ca25a67d0d
Fix the extended_material example on WebGL2 (#18812)
# Objective

- Fixes #13872 (also mentioned in #17167)

## Solution

- Added conditional padding fields to the shader uniform

## Alternatives

### 1- Use a UVec4

Replace the `u32` field in `MyExtension` by a `UVec4` and only use the
`x` coordinate.

(This was the original approach, but for consistency with the rest of
the codebase, separate padding fields seem to be preferred)

### 2- Don't fix it, unlist it

While the fix is quite simple, it does muddy the waters a tiny bit due
to `quantize_steps` now being a UVec4 instead of a simple u32. We could
simply remove this example from the examples that support WebGL2.

## Testing

- Ran the example locally on WebGL2 (and native Vulkan) successfully
2025-07-07 19:34:12 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
animation_graphs Prevent AnimationGraph from serializing AssetIds. (#19615) 2025-06-30 22:26:05 +00:00
branding Initial raytraced lighting progress (bevy_solari) (#19058) 2025-06-12 21:26:10 +00:00
cursors/kenney_crosshairPack Support texture atlases in CustomCursor::Image (#17121) 2025-01-14 22:27:24 +00:00
data Added Support for Extension-less Assets (#10153) 2024-01-31 14:58:08 +00:00
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
external Add external assets to .gitignore (#17388) 2025-01-17 01:20:14 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
irradiance_volumes Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
lightmaps Light Textures (#18031) 2025-06-30 21:56:17 +00:00
models Light Textures (#18031) 2025-06-30 21:56:17 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
scenes Make entity::index non max (#18704) 2025-05-07 18:20:30 +00:00
shaders Fix the extended_material example on WebGL2 (#18812) 2025-07-07 19:34:12 +00:00
sounds Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
textures New cooldown example (#19234) 2025-05-26 19:44:17 +00:00
volumes Allow fog density texture to be scrolled over time with an offset (#14868) 2024-08-22 19:43:14 +00:00