..
animate_shader.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
array_texture.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
automatic_instancing.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
bindless_material.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
cubemap_unlit.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
custom_clustered_decal.wgsl
Implement basic clustered decal projectors. ( #17315 )
2025-01-26 20:13:39 +00:00
custom_gltf_2d.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
custom_material_2d.wgsl
Fix binding group in custom_material_2d.wgsl ( #10841 )
2023-12-02 22:21:53 +00:00
custom_material_import.wgsl
fix custom shader imports ( #10030 )
2023-10-06 01:34:57 +00:00
custom_material_screenspace_texture.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
custom_material.frag
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
custom_material.vert
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
custom_material.wesl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
custom_material.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
custom_phase_item.wgsl
Allow phase items not associated with meshes to be binned. ( #14029 )
2024-06-27 16:13:03 +00:00
custom_stencil.wgsl
Add a custom render phase example ( #16916 )
2025-02-10 21:17:37 +00:00
custom_ui_material.wgsl
ui_material
example webgl2 fix (#17852 )
2025-02-13 20:52:26 +00:00
custom_vertex_attribute.wgsl
Add comment to custom vertex attribute example to make it easier to convert to 2D ( #18603 )
2025-07-07 19:26:37 +00:00
extended_material_bindless.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
extended_material.wgsl
Fix the extended_material example on WebGL2 ( #18812 )
2025-07-07 19:34:12 +00:00
fallback_image_test.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
game_of_life.wgsl
Fix game_of_life shader relying on Naga bug ( #18951 )
2025-04-26 21:38:08 +00:00
gpu_readback.wgsl
Gpu readback ( #15419 )
2024-09-30 17:28:55 +00:00
instancing.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
irradiance_volume_voxel_visualization.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
line_material.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
manual_material.wgsl
Type erased materials ( #19667 )
2025-06-27 22:57:24 +00:00
post_processing.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
shader_defs.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
show_prepass.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
specialized_mesh_pipeline.wgsl
Fix non-crate typos ( #18219 )
2025-03-11 06:17:48 +00:00
storage_buffer.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
texture_binding_array.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00
tonemapping_test_patterns.wgsl
Fix non-crate typos ( #18219 )
2025-03-11 06:17:48 +00:00
util.wesl
Fix wesl in wasm and webgl2 ( #18591 )
2025-03-28 21:45:02 +00:00
water_material.wgsl
Ugrade to wgpu
version 25.0
( #19563 )
2025-06-26 19:41:47 +00:00